The next chapter in the Resident Evil mainline series is finally here and looking better than ever. Performance so far has been pretty good but still a little demanding on mid-range hardware, but that doesn't mean there isn't room to improve. How demanding is each graphics settings individually? What are the most demanding graphics settings? And how much can we adjust each setting to give us better performance?
In this article we will take a look at which ¬¬g_id:37260[Resident Evil 8]¬¬ graphics settings are the best to turn all the way up to Ultra and which ones can get us a little FPS boost for no real visual loss when we turn them off or down. We've compiled a list below of the most demanding graphics options in the game, so you can get a handle on what to expect when you adjust different graphics settings in Resident Evil Village to get the perfect balance of visual fidelity and FPS performance in game.
CI Games' latest entry in the Sniper Ghost Warrior universe once again takes us on the new Contracts formula. There's a heavy emphasis on preparing yourself with the right gear for each mission, but what about the right gear to play the game itself? What kind of hardware is needed to run?
We take a look at the official ¬¬g_id:37352[Sniper Ghost Warrior Contracts 2]¬¬ PC system requirements to see how demanding or not so demanding the game is. The graphics have been updated with more modern features, but what does that mean for the hardware needed to run it?
As the anticipation builds up for what AMD has next in store for the RX 6000 series graphics card lineup, rumors of an RX 6600 XT and RX 6600 non-XT have been cropping up recently. Now some alleged benchmarks have been apparently leaked, giving some kind of indication as to how both GPUs will perform.
First of all, the leak has apparently revealed the specs of both cards. As stated before, both will be based on the Navi 23 GPU die, with the ¬¬gc_id:5325[RX 6600 XT]¬¬ featuring the full Navi 23 XT GPU, and a cut-down Navi 23 XL version for the ¬¬gc_id:5141[RX 6600]¬¬.
Intel’s upcoming 12th generation series of processors is known as Alder Lake, and since the disappointing performance of their 11th gen Rocket Lake CPUs, gamers are eagerly awaiting an official announcement and launch. According to the latest information, we could see a launch as early as November this year.
And by early we mean if Alder Lake does launch in November, then that would be just 8 months after the launch of Rocket Lake, which as some have pointed out may well be the fastest architectural upgrade in Intel’s history. Previous rumors even pointed towards an earlier September launch date.
The Warhammer video game universe continues to expand with the latest entry now officially launching on June 15th, publisher Slitherine confirmed recently. Another turn-based Strategy set within the Warhammer universe, Battlesector sure looks like a lot of fun, but what will it take to run?
Thankfully, the official PC system requirements for ¬¬g_id:37890[Warhammer 40,000: Battlesector]¬¬ have been revealed and they're not that demanding at all, which is usual for many top-down strategy games. A GTX 950 is all you'll need to play it at its best.
With the launch of AMD’s RX 6000 series of graphics cards, fans have been eagerly awaiting the Red Team’s mainstream GPUs to hit the market, and thanks to a recent EEC filing it looks like it might not be long until we get just that, as ASRock has once again submitted some custom GPUs to the Eurasian Economic Commission (EEC).
Previously, ASRock submitted a filing that listed the ¬¬gc_id:5325[RX 6600 XT]¬¬ with 12GB of VRAM, whilst the ¬¬gc_id:5140[RX 6700]¬¬ non-XT was listed for 6GB. However, it seems that ASRock has changed the specs now, as the latest information says the RX 6700 non-XT will get 12GB instead (same as the ¬¬gc_id:5142[RX 6700 XT]¬¬ model), but the RX 6600 models have been slightly downgraded.
Nvidia has been crushing it lately with their proprietary DLSS technology, which manages to upscale images using AI whilst retaining similar image quality. But AMD has been cooking up their own version as well and so far we haven’t heard anything regarding a concrete release date. However, new information suggests we could be seeing an official launch next month, and the tech could even possibly work on older Nvidia cards.
The information comes from sources who have claimed to be in contact with developers within the industry who have already gotten an early version of AMD’s FidelityFX Super Resolution (FSR) - which makes sense considering what 4A Games said recently about FSR not being compatible with ¬¬g_id:37910[Metro Exodus Enhanced Edition]¬¬ - and have revealed some tantalizing details.
We mentioned a few days ago about the new Pathfinder ¬¬g_id:36902[Wrath of the Righteous]¬¬ roleplaying game by Owlcat Games moving into its phase 2 beta. And while we had a great chat and look at the new Beta build with the developers, during a recent event, we put a few extra questions to the guys over at Owlcat.
These additional questions will give us a little inside taste of the developer hardware setup and what established indie game developers are using to build their games on in 2021.
The resident of all evils is finally here as Resident Evil 8 has launched today on multiple platforms. The series has found a home on PC platforms recently thanks to the stunning RE Engine that brings photorealistic graphics to the Horror franchise, and PC players get to make the most of it. But how well does it perform? And what kind of hardware do you need to play at its best? Let's take a look at the PC performance benchmarks for Resident Evil 8...
First of all, in this PC performance benchmark article for ¬¬g_id:37260[Resident Evil 8]¬¬, we benchmark a range of graphics cards going from the higher-end ¬¬gc_id:5013[RTX 3070]¬¬ as well as the ¬¬gc_id:4051[RTX 2060]¬¬; to the lower-end ¬¬gc_id:2266[R9 380]¬¬; and the mid-range ¬¬gc_id:3540[GTX 1060]¬¬ which is close to the recommended GPU for 60fps performance on High graphics settings at 1080p resolution.
For a while now Intel has been teasing us regarding their first discrete desktop graphics card for the desktop PC market, but have yet to know when it will actually release. In a time where getting your hands on a GPU is nigh impossible thanks to a global chip shortage and cryptocurrency boom, a new card on the market will be welcomed with open arms. According to Intel though, it’s “right around the corner”.
We know the graphics card will launch sometime in 2021, at least that’s what Intel has already stated before, but it might actually come quicker than we thought. A new job advertisement gives some indication as to how far along the Blue Team is, as well as an official engineer at Intel saying as much.