AMD is gearing up for a strong 2020 thanks to the arrival of the next-gen consoles. CEO Lisa Su followed up Team Red’s recent fiscal results with a discussion on the upcoming consoles, both of which feature AMD Radeon and Zen hardware.
Su expects AMD to have a very strong second half of 2020 due to the expected launch of Sony’s PlayStation 5 and Microsoft’s ‘Project Scarlett’. While the final specs have yet to be publicised, it’s expected both consoles will use a variant of AMD’s 7nm Navi GPUs with RDNA architecture, as well as a Zen 2 processor. Sony has confirmed the PS5 will have an 8 Core / 16 Thread Zen 2 CPU.
It's wild to think but all these years later, the seminal Beneath a Steel Sky is set to enjoy a full-blown sequel.¬¬g_id:35895[Beyond a Steel Sky]¬¬ transports the classic point and click adventure game to a new 3D world, one in which an AI surveillance system watches over a Utopian populace keeping them safe, or so they hope. Revolution is promising a dynamic world, divergent choices, and multiple solutions to puzzles rather than relying on putting the rubber chicken on the zip wire. Beyond a Steel Sky is set in a comic-book style world with proper 3D exploration, and here are the system specs you'll require to run it.
As far as traditional adventure games go, Beyond a Steel Sky is pretty damn demanding. Compared to modern AAA titles though, this should be a cinch to run for most.
Nine years! Nine years we've waited for ¬¬g_id:1052[Halo: Reach]¬¬, and even longer than that since Halo 3 arrived exclusively on Xbox 360. PC gamers were given the cold shoulder by Microsoft for far too long but the entire Halo franchise is coming to PC at long last. It all starts with Halo Reach, one of the final Halo Xbox 360 titles but a direct prequel to Halo: Combat Evolved. There are all sorts of PC beta tests about to kick off as 343 Industries gears up for the PC launch of Halo Reach but, in the meantime, here are the system specs required to run Halo Reach PC.
Halo Reach is, comparatively speaking, an ancient game these days. The PC version will of course benefit from some enhanced visuals and higher resolution support but this is, at its core, an Xbox 360 title. As such, pretty much any PC these days is going to be able to tear it apart. Which leaves us in the unusual situation of the ageing GeForce GTX 770 being able to hit 4K/60 frames per second. These are the minimum specs for 4K so you'll perhaps need something a bit beefier to enjoy Halo Reach on 4K Ultra, but the initial signs are very promising.
We've been waiting eight years since its announcement but ¬¬g_id:4517[Mount and Blade 2: Bannerlord]¬¬ is almost upon us at long last. The next name in epic feudal warfare, it promises to be a top-to-bottom simulation of medieval life. Bannerlord is every genre you can think of bundled together and shaping up to be the sort of game you could easily pump thousands of hours into. Before you put on your pauldrons and head to war though, here are the official PC system specs for Mount & Blade II: Bannerlord.
While we don't necessarily expect Mount & Blade 2: Bannerlord to be hugely demanding, it could be a slightly shaky ride from Early Access to its eventual 1.0 launch. Things are going to shift and change as TaleWorlds find its feet. As such, these system specs for Bannerlord should be viewed in a state of flux, they can and probably will change a little between now and launch in March 2020.
It hasn't been officially announced yet but a store page for ¬¬g_id:36637[Layers of Fear VR]¬¬ has just popped on Steam. Halloween seems as appropriate a time as any to announce this new virtual reality horror experience which appears to be the original Layers of Fear, only this time with all those terrifying visions happening about half an inch from the surface of your eyes.
A VR update has been rumoured for Layers of Fear for some time now and we expect an official announcement soon. Layers of Fear VR is a first-person horror game in which you explore a morphing mansion and experience psychedelic effects. It's a pretty strange experience on a normal monitor, to be honest, so it's probably going to be a bit of a mind-bender in VR.
While it’s playing second fiddle to the newly announced GeForce GTX 1660 Super, the ¬¬gc_id:4832[Nvidia GeForce GTX 1650 Super 4GB]¬¬has also been announced today. We’ve got a little wait on our hands until it launches on November 22nd but the GeForce GTX 1650 Super is also built on the TU116 GPU and, according to Nvidia, offers twice the performance of a Pascal-powered ¬¬gc_id:3541[Nvidia GeForce GTX 1050]¬¬.
Specs wise, we’re looking at a fair upgrade from the GeForce GTX 1650. On paper, at least, the GTX 1650 Super is knocking on the door of the ¬¬gc_id:4095[Nvidia GeForce GTX 1660]¬¬. It’s equipped with 1280 CUDA Cores, 80 TMUs, and 32 ROPs. The GTX 1650 Super has a base clock speed of 1530 MHz and a boost clock of 1725 MHz. With a 43% increase in core count over the base GTX 1650, the GTX 1650 Super is a clear and marked increase over its predecessor.
Finally, the GeForce GTX series has gone Super. Nvidia has taken the wraps off of the ¬¬gc_id:4722[Nvidia GeForce GTX 1660 Super 6GB]¬¬, a direct replacement for the current ¬¬gc_id:4095[Nvidia GeForce GTX 1660]¬¬.
The Nvidia GeForce GTX 1660 Super has launched today, October 29th, priced at $229. In terms of performance it sits right between the Nvidia GeForce GTX 1660 and the Nvidia GeForce GTX 1660 Ti 6GB. As a GTX video card, rather than RTX, the GTX 1660 Super won't be capable of real-time raytracing.
A mysterious new AMD Navi GPU has just passed RRA certification with all signs pointing toward this being the eagerly anticipated ‘Big Navi’ chip. An AMD device code named the “ATI-102-D18802” passed through South Korea’s National Radio Research Agency, the RRA. This means the chip has been finalised in terms of mass production and availability and whatever it is should be heading to market within the next handful of months.
You wouldn’t think there’d be much to go on with this seemingly random string of digits but there’s actually a fair amount of detail which can be ascertained from the ATI-102-D18802. ATI, obviously enough, was the company acquired by AMD and subsequently turned into AMD Radeon.
Intel has officially announced the ¬¬p_id:2625[Intel Core i9-9900KS 8-Core 4.0GHz]¬¬, a special edition processor which will be heading to store shelves near you from October 30th. The high-end chip will be priced at $513 and it’ll actually be a limited edition part so if you want in, you may want to make up your mind early.
The Intel Core i9-9900KS is based on the exact same 14nm+++ Coffee Lake process as the current ¬¬p_id:2598[Intel Core i9-9900 8-Core 3.1GHz]¬¬, sporting 8 Cores / 16 Threads. Intel has simply picked out the best binned silicon and re-appropriated it for the Core i9-9900KS. That is to say, the Intel Core i9-9900KS will have guaranteed faster performance and is capable of faster overclocks than your typical Core i9-9900K.
In Obsidian we trust, or so the old saying goes. Not content with giving us the sublime Alpha Protocol, they've only gone and outdone Fallout with The Outer Worlds, a planet-hopping sci-fi romp with humour to spare. It's a joyous little thing and it also happens to run really rather well too, at least on our test rig.
However, depending on your specs, The Outer Worlds isn't going to run well for absolutely everyone. So whether you're struggling to get by on 720p or you're trying to find those elusive graphics settings which will let you hit 144fps, here is what we believe is the best balance between performance and visuals in The Outer Worlds.