A huge wave of GeForce RTX 2080 Ti and GeForce RTX 2080 graphics card reviews have hit this afternoon, providing all sorts of juicy benchmarks ahead of the official launches tomorrow. General availability of the RTX 2080 Ti has been delayed by a week but both of these GPUs should be filtering out to customers within the coming days.
First and foremost, both the GeForce RTX 2080 Ti and GeForce RTX 2080 are 4K graphics cards. The performance they offer is far in excess of what is required for a 1080p or 1440p display, although paired with a top-end CPU they could make a decent fit for those with high refresh rate monitors.
Sony has taken a leaf out of Nintendo’s book with the announcement of the nostalgia-inducing PlayStation Classic, a miniaturised version of Sony’s first games console that revolutionised gaming for the modern age. The original PlayStation arguably brought gaming out of the basement and into the front room with its line-up of titles like Gran Turismo, Metal Gear Solid, Syphon Filter, Tekken, Final Fantasy, Silent Hill, Resident Evil and more.
“Almost 25 years ago, the original PlayStation was introduced to the world. Developed by Sony Computer Entertainment, it was the first home console in video game history to ship 100 million units worldwide, offering consumers a chance to play games with real-time 3D rendered graphics in their homes for the first time,” said PlayStation senior VP, Eric Lempel.
Shadow of the Tomb Raider is the latest in a long line of Tomb Raider games, dropping the player into lush South American environments as Lara once attempts to avert catastrophe. Shadow of the Tomb Raider can be quite the looker, but it can also be ugly as sin depending on the graphics options chosen.
Here we benchmark each individual graphics setting in Shadow of the Tomb Raider for its performance hit, as well as recommending how important it is for you to enable it.
Square Enix has updated the official Final Fantasy XV benchmark test place with benchmark results from the upcoming GeForce RTX 2080 Ti and GeForce RTX 2080 graphics cards. much to the chagrin of reviewers slavishly adhering to Nvidia’s strict embargoes.
The Final Fantasy XV benchmark results page can be viewed in its entirety here, showcasing exactly how Nvidia’s new GPUs stack up against the competition. It should be said that these benchmark results are based on the current version of Final Fantasy XV which doesn't have DLSS support. This could drastically improve the frame rates of both Nvidia RTX graphics cards.
Square Enix launched Shadow of the Tomb Raider over the weekend. The concluding part of the Tomb Raider 'Origins' trilogy, it's also the first Tomb Raider game to be developed by Eidos Montreal, of Deus Ex fame. Port house Nixxes is once again handling the PC version of Shadow of the Tomb Raider, but just how well does this notoriously demanding series transition to PC? We've benchmark SotTR to find out just that.
For these benchmarks, we ran the Shadow of the Tomb Raider in-game benchmark while using MSI's GeForce GTX 1060 Gaming X 6G, equipped with 6GB video memory. It’s backed up by 16GB DDR4 memory and an Intel Core i7-5820K CPU. This system is slightly more powerful than the recommended specs, so the expectation is of decent performance.
Nvidia’s ongoing issues with GeForce RTX 2080 Ti availability continue today with Team Green confirming the GeForce RTX 2080 Ti general sale date has been pushed back a week.
Previously due to launch this coming Thursday, September 20th, the GeForce RTX 2080 Ti won't be available from third-party sellers until September 27th.
Originally released back in late 2016 exclusively on PS4, Let It Die has led a curious life. Originally known as Lily Bergamo, it's a free-to-play action game with multiplayer invasion elements that had a decent reception but disappeared off the face of the Earth. Here we are almost two years later though, and Let It Die is making a comeback, this time coming to PC with some of the most heinously demanding system requirements we've ever seen.
I'll just provide a gentle reminder that this game is out in 10 days from the of writing. These are the sort of grossly miscalculated system specs that are farted out about a year before a game launches, so it certainly is worrying to see a DirectX 9 title like Let it Die with such hugely demanding system specs just days before launch.
Good morning peasants, what a glorious day it is here in the Republic of Tropico. With great power comes even greater wisdom, and El Presidente has blessed us with a small portion of his sagacity to reveal the Tropico 6 PC system requirements.
Tropico 6 is a big, bold step for the long-running management series, finally moving the game into Unreal Engine 4 rather than its usual bespoke engine. Unreal Engine 4 enables new developer Limbic to double down on the simulation elements of Tropico 6. In Tropico 6, a greater focus is being placed on the citizens themselves. Each individual citizen will have independent AI that drives them to look for work, or to head down to the pub, or to draw arms in resistance.
Nvidia has ramped up the list of gamers which will officially support the Nvidia DLSS (Deep Learning Super Sampling) technology featured in its GeForce RTX graphics cards. DLSS is totally separate from the ray-tracing capabilities of these new GPUs, utilising the Tensor Cores to deliver an AI-powered antialiasing solution that can massively improve performance.
The updated DLSS list includes a number of big titles due out later this year, as well as a smattering of currently available titles such as Hellblade and SCUM. The biggest upcoming games include Darksiders 3, Overkill’s The Walking Dead and Stormdivers.
Nvidia has revealed some new GeForce RTX 20 Series performance details during its GTC Japan 2018 conference, showcasing a comparison between its upcoming GeForce RTX 2080 Ti and RTX 2080 graphics cards with two previous-gen series.
Unfortunately, Nvidia’s insistence on poorly labeling and scaling its performance charts correctly means we’re being forced to take a bit of a stab in the dark here when it comes to performance. Maybe the bottom of the chart represents zero frames per second, maybe it doesn’t.