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Stuart Thomas
on 13 August 2017 at 14:50

Out in the public eye, AMD is preoccupied with getting Radeon RX Vega launched this week, but behind the scenes, the final pieces of the puzzle are being put into place for its next gen Navi GPU. This will be the first Radeon GPU to have been conceived under the guise of Radeon head honcho Raja Koduri and will mark the switch to the 7nm fabrication process. That’s not all though, with reports emerging that Navi will feature dedicated artificial intelligence circuitry.

Navi is inbound sometime during 2018, barring the inevitable delays, and promises to have much-improved performance and power efficiency. That’s the sort of stuff that we can expect with every GPU generation though, and it’s the AI chip that may well help set it apart from its predecessors.

Jon Sutton
on 11 August 2017 at 09:40

After more delays than Kenny's been killed, South Park: The Fractured But Whole actually looks as if it's going to hit its October 17th. It's got system requirements and everything now, it can't possibly go wrong. Can it? Matt Stone and Trey Parker have once more been on creative duties to deliver what is effectively two entire seasons of South Park into a hilariously offensive superhero-themed RPG. Will you need a superhero PC though? Check out the official South Park: The Fractured But Whole system requirements and find out.

The minimum requirements for South Park: The Fractured But Whole are suitable for playing at 720p / 60 frames per second, so there is still a bit of leeway on performance if you have a weaker graphics card. While the GeForce GTX 650 should be good for Low settings, something along the lines of a GeForce GTX 950 should be perfect for hitting Ultra on 720p while still hitting 60 fps. Something to bear in mind is that you will need a 2GB VRAM graphics card so the GeForce GTX 650 1GB may not be enough to run South Park: Fractured But Whole.

Stuart Thomas
on 10 August 2017 at 17:34

Intel’s stepping up its game as the competition from Ryzen intensifies. It’s been some seven months since Kaby Lake launched, and now Intel is prepping itself for the reveal of its 8th-generation Coffee Lake chips is less than a fortnight’s time.

August 21st is the big day, with Intel saying “Amazing things happen when all things align." For those of you not in Trump-land, that’s because the Intel 8th gen launch takes place on the same day as a major solar eclipse here in the US.

Jon Sutton
on 10 August 2017 at 14:09

We've benchmarked Hellblade on a GTX 1060 and it runs without a hiccup. We've also shown some Low vs Ultra comparison screens. Now it's time for a complete breakdown of each and every one of Hellblade's (admittedly meagre) selection of graphics options, showing you not only what they do, but also the performance impact you can expect when you enable them.

For the benchmark results below we used an MSI GeForce GTX 1060 Gaming X 6G, an Intel Core i7-5820K processor, and 16GB DDR4 memory, running Prey at 4K resolution.

Jon Sutton
on 09 August 2017 at 17:17

 It's not often we get an indie game with AAA system requirements, but Hellblade is just such a game. Ninja Theory suggests a GeForce GTX 770 as the minimum, indicating sky-high hardware demands to go with their own sky-high ambitions for Hellblade. We've been sent a code and have been busy putting it to the test with a GeForce GTX 1060 to see just how well optimised Hellblade for PC is.

Jon Sutton
on 09 August 2017 at 13:00

After a bit of a dry spell, the gaming goodness begins in earnest this week with Hellblade: Senua's Sacrifice, a self-styled 'indie AAA' game. That means AAA production values from an indie studio. In this case, it's Ninja Theory, of DmC and Enslaved fame, going solo for the first time. They haven't been skimping on the production values either. Hellblade looks morbidly gorgeous, equally oppressive and enthralling. It's a little slighter than your average AAA game at 6-8 hours, but it's also only £25 / $30.

We've been eager to give it a go to see how Ninja Theory's AAA claims hold up. We'll have some benchmarks with your shortly, but before then we've got some Low v Ultra graphics comparison sliders for Hellblade, providing an insight into the visual quality Ninja Theory is shooting for here.

Jon Sutton
on 09 August 2017 at 09:54

Yesterday, Bandai Namco revealed all the pre-order goodies and assorted versions of Ni No Kuni II: Revenant Kingdom that will be available for its January 19th launch, alongside a dreaded season pass. But that wasn't all because they also revealed the official PC system requirements for Ni No Kuni 2.

For fans of Ni No Kuni 2's Ghibli-esque cel-shaded art-style, the sequel is looking absolutely drool-worthy. It's rare that so much care is lavished on cartoon visuals and animations, but it promises to be a gorgeous adventure. This has filtered through to the PC system requirements, which are much more demanding than your usual Tales of or Atelier fare. 

Stuart Thomas
on 08 August 2017 at 16:04

Intel’s still doing plenty of moving and shaking in an effort to ward off the very real threat of AMD’s Ryzen 3 and Ryzen 5 CPUs. The latest leak to emerge from the blue team concerns the 8th generation Intel Core i3-8300. On top of previous info that confirmed Intel would be offering quad-core Core i3 processors as part of its Coffee Lake family, it suggests that the Core i3-8300 will also have Hyper-Threading support.

The quad-core Intel i3-8300 would be a dramatic departure from what we typically expect from an i3 CPU. Since their inception, these have always been dual-core processors. This move would, in effect, be raising the bottom line of what we can expect from CPUs.  

Jon Sutton
on 08 August 2017 at 12:45

Intel’s second wave of Core-X series CPUs is almost upon us,  including some of the first Intel Core i9 processors. Back in June, we had the release of the 4 to 10-core Intel Core-X series CPUs, and now it’s the turn of the higher-end 12 to 18-Core Intel CPU lineup. These are the best of best of Intel’s new CPU family, designed to compete head-to-head with AMD’s Ryzen Threadripper CPUs.

Jon Sutton
on 07 August 2017 at 12:47

Warriors All-Stars is a spin-off from the long-running Dynasty Warriors series. It features a cast of characters plucked from an array of Tecmo Koei titles. Like, umm, *frantically Googles* Romance of the Three Kingdoms, Dynasty Warriors, Dead or Alive and Ninja Gaiden. Let's hope Winning Post horse-racing can get in the mix. All-Stars Warriors features 30 playable characters, Musou Rush, and new Hero Skills that can affect the story and battles. It's also coming to PC day and date with the console edition, launching on August 29th. Before you pick your scantily clad warrior and head into battle, here are the official PC Warriors: All-Stars system requirements.

Don't be alarmed, those bottom system requirements for Warriors All-Stars are for 4K gamers only. Seeing a mighty GeForce GX 980 or Radeon RX 580 as the recommended may have scared you off but fret not, it's only for those with glorious 2160p monitors. If you're one of those few, I doubt you have anything to worry about on this front.