EA has said during its latest fourth-quarter earnings call that it’s gearing up for the arrival of the PlayStation 5 and Xbox Scarlett. Blake Jorgensen, EA COO, and CFO, briefly touched on the technology infrastructure that will be required for the next-gen consoles and how EA is ready to adapt to this.
For starters, it sounds as if DICE’s Frostbite engine is here to stay, although we may be entering a time where it suits EA to jump from Frostbite 3 to Frostbite 4, should there be any particular benefit to a major overhaul.
AMD has taken one look at your puny GeForce RTX 2080 Ti and bellowed with laughter in your face, for Team Red just announced it will be building the world’s fastest supercomputer in conjunction with supercomputer manufacturer Cray.
The monstrously high-spec machine, known as ‘Frontier’, will be capable of around 1.5 exaFLOPS of computing power. That’s the equivalent of 1.5 million teraflops, the same compute performance as roughly 111,940 RTX 2080 Ti GPUs.
As we often see with Nvidia’s GPUs, the dies for the GeForce RTX 2080 and GeForce RTX 2070 were binned into two discrete GPU types. A GeForce RTX 2070 is either equipped with a TU106-400-A1 or a TU106-400A-A1 GPU, for example, with the best silicon branded with the ‘A’ type GPU and therefore permitted for factory overclocks. Conversely, the non-A chips can usually have a few cores disabled and are also capable of lower clock speeds overall, resulting in a performance disparity between chips in the same GPU family.
It has now been confirmed that Nvidia will stop producing the non-A chips for the GeForce RTX 2070 and RTX 2080, meaning just the higher quality ‘A’ dies will be manufactured.
This PC performance article focuses on Rage 2 frame rates and will provide us with a graphics card frame rate guide for when the game launches on May 14th. We will continue to update as more Rage 2 frame rate data is published around the net, as we complete our internal hardware analysis on the game, but especially as you submit your FPS results to Game-Debate.
To start things off we will be using a combination of user-submitted data taken from the similarly specced Just Cause 4, the official Bethesda system requirements for Rage 2, our own Just Cause 4 benchmarks, and GD’s own number crunching database.
Three years ago, VR arrived on a wave of hype. Well, we thought it was a wave, but it actually ended up being a bubble which promptly burst. Oculus founder Palmer Luckey was busy making a twonk of himself, the HTC Vive proved more expensive than expected, and the games, where were the games!
The truth of the matter was that we had a front see to the first generation. Consumer VR in its most embryonic form. It was going to have some rough edges and take time to build up a library of must-have VR games, all of which meant paying £600 a little tough to stomach.
Taiwanese semiconductor manufacturer TSMC has published its Q1 2019 financial results, taking the opportunity to talk about its upcoming 5nm fabrication plans.
The very first 7nm graphics card arrived earlier this year in the form of the Radeon VII, while both AMD’s 7nm Zen 2-powered Ryzen 3000 series and Navi GPUs are due to launch in Q3 2019. TSMC is already forging well ahead with its 6nm and 5nm plans, leaving the likes of Intel floundering on its well-publicized 10nm fabrication issues.
UPDATE: Valve's Index VR headset officially sold out within half an hour of going on sale. Pre-orders for the premium quality virtual reality device went live on Steam, and it seems the $1000 price tag attached to the complete package wasn't enough to put early adopters off.
The Valve Index is now no longer available for shipping in June; reservations for the Index VR kit are now listed as shipping by September 30th, while the headset and controllers bundle will be available by August 31st.
Intel has confirmed its upcoming Xe GPU architecture will support hardware accelerated real-time ray-tracing. At the moment, Intel has only confirmed ray tracing will be supported in the initial wave of Xe GPUs designed for data centre usage, although this is a heavy indicator that the first consumer Intel graphics cards will support ray tracing technology when they launch next year.
“The Intel Xe architecture roadmap for data center optimized rendering includes ray tracing hardware acceleration support for the Intel Rendering Framework family of API’s and libraries,” confirmed Intel in a blog post.
Bethesda has revealed the PC system requirements for Rage 2. The upcoming post-apocalyptic open-world shooter launches on PC on May 14th, developed through the twin talents of Avalanche Studios and id Software. Rage 2 combines the open-world chaos of Just Cause with the fast-paced FPS action of Doom. Here are the system specs you'll need to run Rage 2.
Despite the involvement of Id Software, Rage 2 is actually being developed in Avalanche's Apex Engine rather than id Tech 6. It's the same engine as the one used for Just Cause 4 and so is evidently well suited to an open-world adventure. It's a relatively unproven engine in the world of first-person shooters, but id's involvement should steer on the right track.
UPDATE: And just like that, it appears Slightly Mad Studios' slightly mad plan for a new high-end console could be dead in the water.
The Project Cars developer announced plans for a top-spec 'Mad Box' games console earlier this year, promising 4K/120fps that always sounded like a pie-in-the-sky proposition.