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Up For Debate - Has Nvidia Made the Ultimate Skippable GPU Gen With GeForce RTX Turing?
By Jon Sutton on December 1st, 2018 at 01:43pm - original article from game-debate

Take a cursory glance at Nvidia’s share value and you’d think the ultimate business apocalypse had struck. And in some ways, it has. While Nvidia’s stocks have recovered slightly, Team Green is still only worth just over half what it was a couple of months ago. But will things suddenly get better? Possibly, but aside from the bursting of a crypto bubble, there’s an argument to be made that Nvidia has made the ultimate skippable graphics card generation with the GeForce RTX 20 series.

Recently we had a discussion on whether Nvidia is the current leading force for graphics card technology. On that front, and at this time, there can be little doubt. However, this comes at an immense cost, and mainly for the consumer. Real-time raytracing has been touted as the ‘Holy Grail’ of graphics. And sure, anyone’s watched some vids can attest it looks damned good. However, the technology for consumers is embryonic at best.

To buy a video a card that’s even capable of real-time raytracing will cost you $600, but even this won’t get you a stable 60 frames per second in Battlefield V at 1080p. In fact, nothing will, not even the $1200 GeForce RTX 2080 Ti, at least until you dial down the settings. And this is literally just for raytraced reflections in BFV. A single facet of the full capability of DirectX Raytracing (DXR), which otherwise includes raytraced shadows, global illumination, depth of field simulation, among other effects.

The end result is a prohibitively expensive graphical effect that’s only available on top-end Nvidia video cards and simultaneously cripples any hopes of the 4K dream. Raytracing is a fantastic-looking trade-off, but one which patient sorts will be all-too-aware will be much cheaper to run in a few years.

And so with the GeForce RTX 20 Series not offering anywhere near the performance leap we saw going from the GTX 900 Series to the GTX 10 Series, has Nvidia inadvertently created the ‘wait and see’ generation of GPUs? Knowing just how demanding it is to run DXR raytracing, and how comparatively slim the performance gain is outside of raytracing, there’s seldom been a better time to skip a graphics card generation and see what’s waiting around the corner. There’s no pressing need to upgrade; any and every game runs on the 10 Series just fine.

What are your thoughts, are you or have you upgraded to GeForce RTX series? Do you feel the need to upgrade, or are you happy to wait for the next-gen graphics cards with better ray-tracing capabilities? Let us know what you think below!