We've already delved into the performance hit of each and every Assassin's Creed Odyssey PC graphics option, but now it's time to see how Ubisoft's Grecian adventure actually performs. 2017's Assassin's Creed Origins was notoriously demanding, with more than a few fingers pointed at the multiple layers of DRM.
Assassin's Creed Odyssey arrives with a slight bump in PC system requirements, meaning we're expecting a more demanding game overall. At the very least, matching the console performance needs to be achieved though, so let's see how AC Odyssey's PC performance pans out in a series of benchmarks.
Assassin's Creed Odyssey Graphics Settings
AC: Origins Display Settings
- Screen display area
- Window Mode
- Aspect Ratio
- Display Resolution
- Resolution Modifier
- Refresh Rate
- Field of View Scaling - 85% to 115%
- FPS Limit
- FPS Limit Value
- HDR Settings
- Freesync 2 HDR
Assassin's Creed Odyssey Graphics Settings
- Graphic Quality - Low, Medium, High, Ultra High, Custom
- Adaptive Quality - Off, 30FPS, 45FPS, 60FPS
- When your frame rate drops below the selected amount, anti-aliasing quality automatically adjusts to achieve the selected FPS
- Anti-Aliasing - Off, Low, Medium, High, Adaptive
- Technology used to soften the edges of objects
- Shadows - Low, Medium, High, Very-High, Ultra-High
- Affects filter, distance, and shadow map applied to display shadow. this option affects performance. [The game must be restarted to apply this.]
- Environment Details - Low, Medium, High, Very-High, Ultra-High
- Adjust graphical complexity on environmental elements. [The game must be restarted to apply this option.]
- Texture Details - Low, Medium, High
- Use texture quality for more detailed textures, or lower texture quality to increase performance. [The game must be restarted to apply this option.]
- Terrain - Medium, High
- Clutter - Low, Medium, High, Very-High
- Adjust density of clutter on grass and small environmental objects like rocks. [The game must be restarted to apply this option.]
- Fog - Low, Medium, High
- Water - Low, Medium, High, Very-High
- Screen Space Reflections - Off, Medium, High
- Adjust rendering quality of reflections on wet surfaces
- Volumetric Clouds - Low, Medium, High, Very-High, Ultra-High
- Texture Detail - Low, Medium, High
- Use higher texture quality for more detailed textures, or lower texture quality to increase performance. [The game must be restarted to apply this option.]
- Character - Low, Medium, High, Very-High, Ultra-High
- Adjust detail level on characters you meet in Assassins Creed Odyssey. [The game must be restarted to apply this option.]
- Ambient Occlusion - Low, Medium, High, Very-High
- Adjust self shadowing of objects.
- Depth of field - Off, Low, High
- Off: all objects appear in focus.
- Low or High: distant objects appear blurry.
- Use Low setting to improve performance on higher resolutions
Assassin's Creed Odyssey Benchmarks
AC: Origins benchmarks and frames per second analysis performed on GeForce GTX 1060 6GB | Intel i7-5820K | 16GB DDR4
For this Assassin's Creed Odyssey benchmark, we used a GeForce GTX 1060 equipped with 6GB video memory. This is slightly more powerful than the recommended GPU, a GeForce GTX 970, which Ubisoft suggests is good for playing at 1080p/30fps. It’s backed up by 16GB DDR4 memory and an Intel Core i7-5820K CPU.
Assassin's Creed Odyssey GeForce GTX 1060 6GB 1080p, 1440p and 4K Benchmarks
(Click to expand)
1080p 1440p 4K Low 82 59 34 Medium 69 50 30 High 57 42 24 Very High 50 38 20 Ultra High 40 33 17
The results tell us that Ubisoft was perhaps slightly overestimating the system requirements for AC Odyssey. While the GTX 1060 is a notably faster card than the GTX 970, it's almost doubling 30fps @1080p/High that Ubisoft suggests for the GTX 970. This may all come down to VRAM usage, but on this basis, any card with a decent amount of VRAM (4GB GDDR5+) should at least be able to match console frame rates.
Aside from this, we can also see Assassin's Creed Odyssey is an immensely demanding game. The GTX 1060 6GB is rarely ever troubled at 1080p, yet those hoping to hit a locked 60fps will have to make some serious sacrifices. If, indeed, that's even possible at all. During our tests, even at Low/1080p, the GTX 1060 hit a minimum frame rate of 34, and a maximum FPS of 145. Not only is this a massive tumble from 60fps, it can also create a lurching feeling as the frame rates flap all over the place. Our recommendation would be to attempt to lock the frame rate of Assassin's Creed Odyssey in-game.
Assassin's Creed Odyssey benchmarks and frames per second analysis performed on GeForce GTX 1070 8GB | Intel i7-5820K | 16GB DDR4
For this ACO benchmark, we used a GeForce GTX 1070 equipped with 8GB video memory. It’s backed up by 16GB DDR4 memory and an Intel Core i7-5820K CPU.
1080p 1440p Low 93 75 Medium 81 65 High 69 54 Very High 61 47 Ultra High 53 40
Even the once mighty GeForce GTX 1070 8GB takes a few stumbles in our Assassin's Creed Odyssey benchmarks. This 1440p beast can hit a lot of snags at its optimum resolution, not actually emerging a great deal faster than the GTX 1060 6GB. Yet again, frame rate dips are prevalent depending on the on-screen action, and those after 60fps may have to consider dipping down to 1080p. A locked 30fps at 1440p is theoretically achievable, but there's a sense of disappointment in paying for a $400 GPU and playing at 30 frames per second.
Is Assassin's Creed Odyssey more demanding than AC Origins 2016?
The obvious question now is, has anything actually changed since last year? It's only been about 11 months since we got our hands on Assassin's Creed Origins, which isn't a very long time at all. It will have been completely different studios working on this one, but there's been scant time to improve either the performance or the visuals.
As you can see, there is no definitive answer to be found here in terms of which game runs better on this particular setup. However, the results paint us quite a picture, possibly hinting at AC Odyssey being better optimised in terms of CPU usage, but otherwise being more demanding on the GPU.
Looking at the Low benchmarks, this is typically where we'd expect the CPU to exert any sort of bottleneck. Across both benchmarks on Low we see that AC Odyssey actually runs better than AC Origins; somewhere in the region of 5-10% higher frame rates are achieved.
As we scale up the visuals though, the roles begin to reverse, with Assassin's Creed Odyssey a far more demanding game to run at High graphics settings and above. This is where the graphics card needs to do most of the heavy lifting, and once we get down to Ultra there's a hefty 20% gap between the two games in terms of performance, a 30% swing compared to Low.
Naturally, this does raise a few questions about CPU performance in Assassin's Creed Odyssey, and we'll plenty more on that shortly.