DICE has moved to assuage some fears that prospective GeForce RTX 20 Series owners may have, confirming that Battlefield 5 is already running at a solid 60 frames per second at 1080p with Nvidia ray-tracing enabled.
“And we also saw some questions on the Internet before, reading some comments saying that ‘we are confused, the demo is running in slow-motion so how the game is running in real-time?’ And we are of course… it’s all fine. It’s 60fps, it’s rock solid,” said Christian Holmquist, technical director at DICE, and Jonas Gammelholm, media editor, during a panel at Gamescom 2018.
This should come as great news for those hoping to use ray-tracing, particularly after a few reports suggesting Battlefield V was failing to hit 60fps.
What could perhaps be of concern is that DICE is likely referring to running BF5 on a top-end GeForce RTX 2080 Ti. The RTX 2070 is considerably weaker. This entry-level ray-tracing card could ultimately really struggle without sacrificing additional visual settings.
Regardless, the huge performance hit for enabling ray-tracing is very, very real. It’s an early version of the tech but it is feasible in AAA games provided gamers are happy stomaching a drop down to 1080p screen resolution. As we saw in our poll, mileage is going to vary as to whether this hit is worth it but it’s ultimately all about choice. Ray-tracing is undeniably expensive but it is the future of game lighting and will only continue to become more affordable as the years roll by.
With the vast majority of EA’s games now all running on the Frostbite 3 game engine, this bodes well for their other in-house titles too. The Battlefield series is the DICE powerhouse so the likes of EA Sports’ FIFA, Madden, etc, along with BioWare’s Anthem, should all be well placed to capitalise on ray-tracing in the coming years.