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Call of Duty: WWII PC Most Important Graphics Options - Every Setting Benchmarked
By Jon Sutton on November 6th, 2017 at 11:59am - original article from game-debate

Having been to space and back (several times), Call of Duty was perhaps due a return to its roots. Call of Duty: WWII is certainly that game - it's all Carentan, M1 Garands and beach landings. But how does it hold up in terms of PC performance? Pretty solidly as it turns out, but if you are struggling to find the balance between performance and visuals, we're going to make this process a little easier for you with our graphics options performance breakdown for COD: WWII

Here we benchmark each individual graphics setting for its performance hit, as well as recommending how important it is for you to enable it.

Call of Duty: WWII System Requirements

For the benchmark results below we used an MSI GeForce GTX 1060 Gaming X 6G, an Intel Core i7-5820K processor, and 16GB DDR4 memory. Call of Duty: WWII was tested at 1080p screen resolution and, in the interests of being able to replicate the tests multiple times, the benchmarks were performed in the single-player campaign.

Call of Duty: WWII Graphics Options Performance Breakdown

The further right the bar goes, the more demanding the graphics option is.

 Call of Duty: WWII Graphics Options Performance Breakdown

Call of Duty: World War 2 Graphics Settings

Unfortunately, it's going to be quite a swift run-down this week as we've got something major going up on the site shortly. We've had to trim down our graphics settings purely to their performance impact and the priority you should give them.

Pre-T2X Resolution

Performance Impact - 4/5

Priority - 2/5

Post-Process Antialiasing

Performance Impact - 4/5

Priority - 3/5

Texture Resolution

Performance Impact - 3/5

Priority - 5/5

Normal Map Resolution

Performance Impact - 2/5

Priority - 3/5

Specular Map Resolution

Performance Impact - 1/5

Priority - 1/5

Sky Resolution

Performance Impact - 0/5

Priority - 1/5

Shader Preload

Performance Impact - 0/5

Priority - 5/5

Anisotropic Filtering

Performance Impact - 2/5

Priority - 2/5

Shadows

Performance Impact - 4/5

Priority - 4/5

Shadow Map Resolution

Performance Impact - 2/5

Priority - 3/5

Shadow Depth

Performance Impact - 1/5

Priority - 3/5

Screen-Space Shadows

Performance Impact - 0/5

Priority - 4/5

Screen-Space Reflections

Performance Impact - 3/5

Priority - 3/5

Cache Sun Shadow Maps

Performance Impact - 1/5

Priority - 2/5

Depth of Field

Performance Impact - 0/5

Priority - 0/5

Motion Blur

Performance Impact - 1/5

Priority - 1/5

Screen Space Ambient Occlusion

Performance Impact - 4/5

Priority - 2/5

Medium Distant Ambient Occlusion

Performance Impact - 3/5

Priority - 1/5

Subsurface Scattering

Performance Impact - 1/5

Priority - 3/5