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Deus Ex: Mankind Divide PC Performance Breakdown And Most Important Graphics Options
By Joffy S on August 24th, 2016 at 04:03pm - original article from game-debate

Deus Ex: Mankind Divided has launched around the world, and if you're anything like me then you've probably been scrabbling through the graphics options trying to find the best balance between performance and jaw-dropping visuals. Doing that is an absolute time sink though, so hopefully this Deus Ex: Mankind Divided performance guide will help you out. 

We've tested the performance impact of each and every one of Deus Ex: Mankind Divided's performance options, finding out just how demanding each setting is. Along with this, we've given priority scores based on how important we believe it is to enable these graphics options.

For the benchmark results below we used an MSI GeForce GTX 1060 Gaming X 6G, an Intel Core i7-5820K processor, and 16GB DDR4 memory.

Deus Ex: Mankind Divide Graphics Options Performance Breakdown

Deus Ex: Mankind Divide Graphics Options Performance Breakdown

Deus Ex: Mankind Divided - Low Vs Ultra 

Slide over to reveal

Deus Ex: Mankind Divided Low SettingsDeus Ex: Mankind Divided Ultra Settings

Deus Ex: Mankind Divided Graphics Settings

Texture Quality

Texture quality affects the resolution of Deus Ex: Mankind Divided's textures. The higher the texture quality, the more VRAM used on your graphics card. Set this too high and the game is likely to crash or become extremely choppy.

Performance Impact - 2/5

Priority - 5/5

Texture Filtering

A gaming staple by now, Texture Filtering affects the sharpness of textures towards the edge of screen. Textures you're looking at straight on will normally look fine, but when you look at them from an angle they can look blurred and messy. Texture Filtering, or Anisotropic Filtering, sharpens these textures up and leads to a cleaner image.

Performance Impact - 3/5

Priority - 3/5

Shadow Quality

Pretty straightforward this one. Shadow Quality increases the resolution of shadows in Deus Ex: Mankind Divided. Set to ultra and they will appear crisp and sharp, set to low and they will appear blocky.

Performance Impact - 4/5

Priority - 4/5

Contact Hardening Shadows

Much less noticeable than Shadow Quality, Contact Hardening Shadows causes shadows to become fuzzier the further away they are from the light source.

Performance Impact - 0/5

Priority - 2/5

TXAA

TXAA, or temporal anti-aliasing, is a lightweight form of AA. Turn this on to make edges smoother, although it may muddy the image quality somewhat.

Performance Impact - 1/5

Priority - 1/5

Motion Blur

Not to everyone's tastes, Motion Blur simulates camera movement. If you are struggling with poor performance this can paper over stuttery frame rates.

Performance Impact - 3/5

Priority - 2/5

Depth of Field

An effect similar to Motion Blur, Depth of Field distorts anything which is out of the player's focus. Pick up a can and look at it, for example, and everything in the background will distort. It's designed to replicate human vision.

Performance Impact - 4/5

Priority - 3/5

Bloom

Another one which definitely comes down to taste, Bloom makes bright lights bleed out into the surrounding area. You may find it a little strong for your tastes, but it does help with dynamic images.

Performance Impact - 1/5

Priority - 2/5

Volumetric Lighting

Really at its element in a game like Deus Ex: Mankind Divided, Volumetric Lighting helps with fog and smoke effects. This really helps with atmosphere, particularly when creeping through dank sewers or cyberpunk city skywalks. Be warned, however, that this is the most demanding graphics option in Deus Ex: Mankind Divided. It has a big impact on GPUs and could drop the framerate somewhere in the region of 20%. 

Performance Impact - 5/5

Priority - 5/5

Subsurface Scattering

A key factor in combating 'uncanny valley', subsurface scattering affects lighting quality when it reflects off of characters. This cause NPCs to look much more lifelike and natural.

Performance Impact - 1/5

Priority - 3/5

Cloth Physics

Cloth physics affects how clothing is simulated moving, appropriately enough. This is extremely light in terms of impact, and should only affect those with lower-end CPUs.

Performance Impact - 0/5

Priority - 2/5

Ambient Occlusion

Ambient Occlusion applies to the contact shadows where two objects meet. It's quite a subtle feature but it certainly lends an additional layer of depth and realism to the environments. AO is most prominent in building interiors, where it gives wall edges and piping additional heft.

Performance Impact - 3/5

Priority - 4/5

Tessellation

Tessellation improves model quality through blending meshes together. Leads to more naturally looking characters and environments.

Performance Impact - 2/5

Priority - 2/5

Parallax Occlusion Mapping

If you've ever looked at a brick wall in a game and seen the individual bricks appear to pop and given addditional depth, this is Parallax Occlusion Mapping. It's a technique applied to flat textures to provide the illusion of depth, and is used to great effect in Deus Ex: Mankind Divided on lots of metallic surfaces.

Performance Impact - 1/5

Priority - 4/5

Screenspace Reflections

Screen Space Reflections impacts the reflections of objects on water and other wet surfaces. Without this enabled it looks as if an object is just cut off when it meets the water's surface, but when enabled you see a realistic reflection. There's a lot of it in Deus Ex, so perhaps consider dialling it down to Medium / High to squeeze out some extra frames.

Performance Impact - 4/5

Priority - 2/5

Sharpen

This is totally subjective, but I'm really not a fan of this one. A post-process effect which attempts to sharpen  the image. All I found was an increase in the number of visible jaggies. 

Performance Impact - 1/5

Priority - 1/5

Chromatic Aberration

You either love it or you hate it, and most people hate it. Chromatic Aberration is when two images are forcibly out of focus with another. It lends a dreamy, ethereal image quality, but also a banging headache for some people.

Performance Impact - 1/5 

Priority - 1/5

Level of Detail

The main impact of level of detail is in terms of draw distance. The higher you set this, the greater the distance at which objects pop-in. Most of the strain will be on your CPU for this one.

Performance Impact - 3/5

Priority - 4/5