Nvidia’s real-time raytracing, powered by DXR (DirectX Raytracing), will be coming to many of its GeForce GTX 10 series GPUs in April. All GeForce GTX 1060 6GB GPUs and higher will be capable of ray-tracing, including the GeForce GTX 1660, 1660 Ti, and of course the RTX series.
Team Green has previously made quite a big deal about real-time ray-tracing only being possible with its latest RTX GPUs and their RT Cores, although the allure of a large install base to boast about evidently proved difficult to resist. Having optimised RTX hardware ray tracing performance in games, Nvidia turned its attention to GeForce GTX GPUs.
By now a lot of you have probably feasted your eyes on the Quake 2 real-time ray-traced lighting video that’s been doing the rounds since January. Created by former Nvidia inter Christoph Schied, this brings the RTX experience to Id Software’s classic (and ancient) 1997 shooter.
Nvidia spied an opportunity and immediately contacted their former intern, taking Q2VKPT and helping to add a whole bunch of additional graphical features. It has now become a complete overhaul of Quake 2 with RTX effects, officially supported by Nvidia, and running on Vulkan. It’s really quite the thing as well, with Nvidia’s extra changes breathing some incredible new life into the beloved sci-fi shooter.
Remedy has revealed another peek at its upcoming sci-fi shooter Control, this time highlighting the real-time ray-tracing features made possible through GeForce RTX.
A trio of RTX features are highlighted throughout this demo, comprising Ray Traced Indirect Diffuse, Ray Traced Indirect Specular, and Ray Traced Contact Shadows.
Renowned gaming headset manufacturer Turtle Beach has made a big play in the gaming hardware industry, announcing it will be acquiring Roccat in a deal worth around $18 million.
German hardware firm Roccat has a diverse range of PC gaming accessories stretching across mice, keyboards, headsets, and other accessories. Roccat will bolt onto Turtle Beach’s existing headset brand and is intended to accelerate Turtle Rock’s reach into the $2.9 billion annual market for PC gaming accessories.
For this one, we’re boarding the rumour bus in Rumourtown, Rumoursville, while listening to Fleetwood Mac’s Rumours. All aboard? Let’s go. Tweaktown has suggested that Nvidia could be preparing to unveil its next-gen GeForce Ampera GPU at its annual GPU Technology Conference (GTC) due to take place next week in California.
That’s very soon indeed, although there’s a certain element of logic to what’s going on here. First and foremost, Turing is already out and been hurled into every graphics card under the sun, while Volta is now positively old hat. Nvidia has to show something at GTC, even if it’s nowhere near ready for launch.
Nvidia has unleashed the GeForce GTX 1660 on an unprepared, and probably underwhelmed public. The halfway house successor sits somewhere between the GeForce GTX 1060 and GeForce RTX 2060 in terms of nomenclature, although its performance is far closer to the former than the latter.
The GeForce GTX 1660 is equipped with a cut-down version of the same TU116 GPU used for the GTX 1660 Ti. While lacking the advanced ray-tracing and DLSS features of the RTX cards, the TU116 GPU still benefits from new Turing improvements such as shader innovations that improve performance and efficiency, as well as Adaptive Shading tech.
Having sidelined into fantasy with Warhammer for a while, Creative Assembly is back to its core philosophy of historical warfare with Total War: Three Kingdoms, a grand depicting of the warring nations of Ancient China. It'll be waging war on your PC come May 23rd, 2019, and here are the PC specs you'll need to play Total War: 3 Kingdoms.
Creative Assembly, as ever, has been immensely thorough with the provided system specs for Total War: Three Kingdoms. They've covered just about everything from the absolute minimum spec iGPU requirements, up to 1080p/Ultra. Unfortunately, CA hasn't gone so far as to provide us with 1440p or 4K system specs, although we'd imagine you'll be moving up into RTX 2070/Vega 64 territory for 1440p and RTX 2080/2080 Ti/Radeon VII for 4K.
UPDATE: Google has dropped a brief teaser trailer to build hype ahead of its imminent next-gen console announcement.
Google's GDC 2019 teaser takes us through a whistle-stop tour of a number of lovely looking virtual environments, before ending on the '03.19.19' date on which Google will unveil its "vision for the future of gaming".
Nvidia has reached an agreement to acquire Israeli chipmaker Mellanox Technologies in a deal worth $6.9 billion. This makes it the largest purchase Nvidia has ever made as it seeks to gain a foothold in the data centre market.
The deal itself is expected to go through by the end of 2019, with Nvidia outright purchasing Mellanox for the price of $125 per share.
Nvidia has announced driver support for Kepler notebook GPUs will be ending in April 2019. This includes the entirety of the GeForce 600M series and the majority of GeForce 700 Mobile series laptop graphics. Kepler was also used for some GeForce 800 and even 900 series GPUs.
The full list of affected Kepler series GeForce notebook GPUs can be seen here.