5.7
The GeForce GTX 480 Point of View Edition is clocked at 700 MHz.
It has an SPU performance of 672.
![]() | Core Speed | 700 MHz | ![]() | Transistor Size | 40nm | ||
---|---|---|---|---|---|---|---|
![]() | Architecture | Fermi GF100-375-A3 | ![]() | Texture Mapping Units | 60 | ||
![]() | SLI/Crossfire Support | yes | ![]() | Texture Rate | 42 GTexel/s | ||
![]() | Integrated | no | ![]() | Render Output Units | 48 | ||
![]() | Release Date | 01 Apr 2010 | ![]() | Pixel Rate | 33.6 GPixel/s | ||
![]() | Required Power | 250W | ![]() | DirectX | 11 | ||
![]() | Memory | 1536MB | ![]() | Shader Model | 5.0 | ||
![]() | Memory Speed | 924MHz | ![]() | Open GL Version | 4.1 | ||
![]() | Memory Bus | 384 Bit | ![]() | Max Resolution | 2560x1600 | ||
![]() | Memory Type | GDDR5 | ![]() | HDMI Connections | 1 | ||
![]() | SPUs | 480 | ![]() | DVI Connections | 2 | ||
![]() | SPU Performance | 672 | ![]() | VGA Connections | 0 |
With an effective SPU count of 672, the Nvidia GeForce GTX 480 Point of View Edition processes shading and special graphical effects with no trouble at all. The GPU is extremely power-hungry at 250 Watts, however.
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100
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40
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40
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35
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115
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60
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78
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45
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