0.9
The FireGL V3350 is clocked at 600 MHz.
It has an SPU performance of 1.
![]() | Core Speed | 600 MHz | ![]() | SPU Performance | 1 | ||
---|---|---|---|---|---|---|---|
![]() | SLI/Crossfire Support | no | ![]() | DirectX | 9.0c | ||
![]() | Integrated | no | ![]() | Shader Model | 3.0 | ||
![]() | Release Date | 01 Jan 2006 | ![]() | Open GL Version | 2.0 | ||
![]() | Memory | 256MB | ![]() | Max Resolution | 2048x1536 | ||
![]() | Memory Speed | 400MHz | ![]() | HDMI Connections | 0 | ||
![]() | Memory Bus | 64 Bit | ![]() | DVI Connections | 0 | ||
![]() | Memory Type | DDR2 | ![]() | VGA Connections | 0 | ||
![]() | SPUs | 2 |
At this performance level you would be better off getting a CPU with an integrated GPU, because a dedicated graphics card like the AMD FireGL V3350 would not be worth the extra investment, and an integrated solution would be much cheaper, produce less heat, and require less power. We would recommend an Intel Iris GPU on one of the latest Intel Haswell processors, such as the Iris Pro Graphics 5200 Desktop, or one of AMD's latest APU Family graphics solutions such as the Radeon HD 8670D.
With an effective SPU count of 1, the AMD FireGL V3350 processes shading and special graphical effects fairly poorly.
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