Intel has just recently sent out press invites for what seems like a special media event on September 2nd, and they’re teasing “something big” for it. Obviously this has caused a lot of speculation online but the general consensus seems to be that Intel will unveil the formal launch for 11th Gen Core Tiger Lake or Rocket Lake-S processors.
The image that accompanied the invite had very little to say, but in bold letters it’s titled: “Drop in. We have something big to share…” and then a date for September 2nd.
Word on the grape vine is that Nvidia is looking into a new power interface for their upcoming next-gen Ampere GPUs, as rumors continue to circulate that the RTX 30 series cards are expected to exceed the 300W TDP mark. The new rumors come from a Chinese tech outlet, and they say that Nvidia is supposedly preparing a 12-pin PCIe power connector.
Apparently these 12-pin power connectors can, in theory, deliver up to 600W. Though this would only be the case in optimal conditions, apparently. Instead, these connectors can supposedly deliver 400W to the high-end Ampere cards.
Back when Epic revealed the Unreal Engine 5 tech demo, there was lots of interesting and exciting stuff to talk about, one of them was the new Nanite technology which allows for developers and artists to create as much geometric detail as they want and even import film-quality assets in real time.
But the demo also ran at a rather sickening 30fps (at 1440p resolution though), but according to Epic, thanks to the Nanite technology the PlayStation 5 could easily render it at 60fps. We already know that the Nanite tech is not very demanding at all, with the entire UE5 tech demo being just as taxing on the GPU as Fortnite. The demo also used under 1GB of ram.
343 Industries has brought the most iconic Halo title to PC with ¬¬g_id:3750[Halo 3]¬¬, so now we an finally finish the fight on our beloved platform. But what hardware does Halo 3 on PC require? Is it more demanding than the previous titles? Or are the requirements just the same? We take a look at the Halo 3 PC system requirements...
Interestingly, Halo 3 on PC has some slightly different minimum requirements compared to the previous Halo titles, including lower ram, a slightly more powerful Intel CPU, and a slightly less powerful AMD GPU. Either Halo 3 on PC went through some new optimization, or something went wrong here. Either way, the Halo 3 PC minimum system requirements will net you 30fps at 1080p on Performance graphics settings.
Hideo Kojima's ¬¬g_id:23968[Death Stranding]¬¬ is coming to PC after initially being a console-exclusive for the PlayStation 4. Whilst the PC version remains largely the same apart from a few new graphics options to tweak and some new content, one of the biggest additions is the inclusion of Nvidia's standout technology DLSS.
But what is DLSS exactly? What does it do? And should you turn it on when playing Death Stranding on PC? We've broken down what DLSS actually is, as well as the exact FPS results and performance benefits by turning it on and even some graphics comparisons to see if this tech is worth enabling.
EA's latest competitive multiplayer game ¬¬g_id:37390[Rocket Arena]¬¬ has just launched today, and with it come the official PC system requirements. Being a competitive multiplayer title these days the requirements are pretty low if you want to launch the game, but will require some mid-range hardware in order to run at it's best.
Unfortunately there's no performance predictions for each requirement, but considering the low requirements and the fact that it's a multiplayer-only title, we can assume that the minimum system requirements are looking for 60fps at 1080p with Low graphics settings, and the recommended requirements for Rocket Arena are for 60fps at the maximum graphics settings.
It's official, the long-awaited PlayStation 4 console-exclusive is finally coming to PC tomorrow, and whilst Death Stranding certainly looks very pretty, how exactly does it perform in comparison? And which graphics settings are the best to turn all the way up or all the way down? We've compiled a list below of the most demanding graphics options in the game, so you can get the perfect balance of visual fidelity and FPS performance in ¬¬g_id:23968[Death Stranding]¬¬.
Below you will see every graphics option listed and benchmarked against a minimum graphics setting used as our baseline benchmark. From there we see which graphics options have the highest performance impact on our hardware for the least visual improvement, and then we will see which options can be turned up to max and deliver the best visual improvement in Death Stranding.
Looks like the rumor mills are running once again, as Nvidia might be discontinuing their high-end RTX 20 series Turing cards before the launch of their next-gen Ampere GPUs. According to a Chinese report, the remaining stock of Nvidia’s enthusiast range including the ¬¬gc_id:4023[RTX 2070]¬¬, ¬¬gc_id:4551[RTX 2070 Super]¬¬, ¬¬gc_id:4552[RTX 2080 Super]¬¬, and ¬¬gc_id:4050[RTX 2080 Ti]¬¬, are all that’s left now.
It’s believed this is due to Nvidia gearing up for the Ampere release, and wishing to phase out some of the higher-end cards in order to make room for their next-gen RTX 30 series. There is some good news and bad news though, so let’s kick things off with the bad.
Ubisoft recently revealed a bunch of new content at their E3-style Ubisoft Forward event livestream, including a new trailer and some fresh new gameplay for Watch Dogs Legion. However, according to some recent reports on the game’s latest preview build demo, ¬¬g_id:33549[Watch Dogs Legion]¬¬ was unable to run at 60fps with Ultra settings on an ¬¬gc_id:4050[RTX 2080 Ti]¬¬ graphics card when ray tracing was enabled. Talk about demanding games, sheesh.
Watch Dogs: Legion will be one of the first games from Ubisoft utilizing the latest ray tracing technology, but the preview demo was only able to run at 30fps when this setting was turned on and the graphics turned to the maximum settings, even when running at 1080p. You can take a look at some of the ray tracking in action for Watch Dogs Legion in the video below:
It's finally upon us, arriving on PC tomorrow is Hideo Kojima's ¬¬g_id:23968[Death Stranding]¬¬. Originally a console exclusive to PlayStation 4, this title certainly looks very pretty, but how does it perform in comparison? Has Death Stranding been optimized for PC players? Or are we stricken with a watered-down console port? We ran some benchmarks to see how well Death Stranding performs on PC and how demanding it really is.
First of all, in this PC performance benchmark article for Death Stranding, we benchmark a range of graphics cards going from the higher-end RTX 2080, the lower-end R9 380, as well as the mid-range GTX 1060 which is also the recommended GPU for 60fps High graphics settings in Death Stranding. Then we go through the FPS test results of each graphics card ran at 1080p, 1440p and 4K screen resolutions. From there we can see the performance of the recommended system requirement graphics cards and consider how well optimized Death Stranding really is.