This years Game Developer Conference is where the tech is being announced. Nvidia are showing their latest Titan X off.
Here is the demo trailer showing a real time demo run on a Nvidia Titan X, using the Unreal Engine 4.
Those of you disappointed with the meagre 2GB VRAM offered by the GeForce GTX 960 might be interested to know a number of Nvidia’s partners are beginning to roll out 4GB variants of the mid-tier graphics card.
Many weren't pleased Nvidia opted for just 2GB GDDR5 memory on a 128-bit interface, but this doubling of memory should hopefully provide a performance boost for modern memory intensive games and higher resolutions.
Valve’s certainly been busier than usual at this year’s Game Developer’s Conference (GDC) in San Francisco. Not content with unleashing Source 2 and partnering with HTC for its Vive VR headset, Valve has also announced Steam Link, a micro-computer that can hook straight into a TV through its HDMI input, streaming content from your gaming PC straight to the goggle box.
Sensibly priced at just $40, the Steam Link can stream any content from a PC or Steam Machine straight to a TV through a wi-fi network. The tiny device is capable of outputting at 1080p resolution and 60 frames per second, with Valve claiming it’s engineered to offer extremely low latency.
Nvidia is once more dipping its toes in the murky waters of its Shield devices, announcing a third pillar for the Linux-based gaming machines. The new Nvidia Shield is an Android-powered TV console, joining the already launched Shield Tablet and Shield Handheld.
Nvidia’s $200 Shield Console will come packing a Tegra X1 processor, 3GB RAM, 16GB internal storage and the usual bevy of ports and connectivity options, including ethernet, wi-fi, USB 3.0, and HDMI output. The benefits of the Nvidia Shield Console are twofold, Nvidia claims, with support for console quality Android-powered games alongside access to its GRID streaming service.
It's not every day a new Unreal Tournament comes along. Once the cream of the crop when it came to multiplayer shooters, it's been eight long years since it last instagibbed our hearts. Now Unreal Tournament is back, and it's better looking that ever. Epic Games has gone back to the drawing board with this one, delivering a free-to-play shooter that promises to be truly free.
Unreal Tournament 2015 is the hyper-kinetic arena shooter you always remembered, given a fresh gloss of paint and packed with built-in support for limitless mods and additional content packs. It's sure to be a huge deal for eSports fans when it finally launches later this year, but between now and then you can get your hands on its pre-alpha for free, thanks to Epic making Unreal Engine 4 available free for all. We grabbed a copy straight away to see how the creaking old GeForce GTX 650 would be able to handle Epic's latest, running the Nvidia GeForce GTX 650 through Unreal Tournament Pre-Alpha benchmarks.
The PC is expected to be the dominant gaming platform through until at least 2019, according to market research from DFC Intelligence. As it stands PC is the market leader in terms of global gaming software revenue, dwarfing consoles and mobiles, and leaving handhelds for dust.
The research suggests an upward trend for the global gaming market over the next half a decade, with PC, consoles, and phones/tablets all growing in terms of revenue. The big winners though are likely to be PC gaming and mobile, with the pair expected to rake in more than $70 billion between them in 2019.
It was supposed to be a revolution, now it may just be consigned to the annals of history. AMD announced its Mantle API back at GPU ‘14 in 2013, pitching it as the answer to unlocking the full potential of Radeon-powered gaming PCs. Mantle’s close-to-the-metal approach gives low-level access to the graphics hardware, allowing games to push systems to their limits and eke out that extra bit of power.
In an open letter to the community, AMD discusses the future of Mantle, suggesting developers who are interested in Mantle 1.0 functionality instead focus their attention on DirectX 12 or GLnext. It appears as if it’s the beginning of the end for AMD’s Mantle API.
Mobile phone developer HTC has revealed it is the hardware partner with which Valve is launching its own head-mounted virtual reality display. The HTC Vive, as it’s known, is pegged for a consumer release in holiday 2015. It’s a result of HTC partnering with Valve and its proprietary SteamVR technology.
Valve has been making noise for some time about its intentions to move into VR hardware, and together with HTC it is taking on the Oculus Rift at its own game. A developer version of the HTC Vive is expected to arrive soon, with the consumer version hopefully on store shelves in time for year’s end.
In the world of PC requirements, it can be hard to decide just how well your PC will run a game. With CPU requirements on the rise (as well as GPU requirements), one can become a bit unsure if their CPU can cope with the stress of modern big name games. Well my friends, today I will put your minds (hopefully) at ease. I ran a few benchmarks with my FX-8350 while playing Far Cry 4, and the results were quite surprising!
What I did was take my FX-8350 and lower the core count and core frequency with a little ingenuity. I turned it into a FX-6300, Athlon X4 730 and even an Opteron 1352. The FX-8350 at stock speed meets the Recommended requirements for Far Cry 4. The FX-6300 is just above the Minimum requirements. The Athlon X4 730 is a bit below the Minimum requirements. Last (and certainly least), the Opteron 1352 is well below the Minimum requirements.
Following on from news yesterday Valve is working on its SteamVR headgear, it looks as if Nvidia is prepping its own virtual reality headset for display at the Game Developers Conference (GDC) 2015.
The head-mounted display from Nvidia is reportedly dubbed Titan VR, and if true is likely the same technology Nvidia has been teasing is in the works for past five years. Supposedly developed by the same team responsible for the Nvidia Shield Tablet, alarm bells were set ringing when Nvidia revealed it would be hosting a GDC session dubbed ‘VR Direct: How NVIDIA Technology Is Improving the VR Experience’.