About an hour ago we didn't even know Quantum Break was coming to PC. Now it, Gears of War 4 and Scalebound are all confirmed to be making the leap. Quantum Break's first though, arriving day and date with the Xbox One version on April 5th. That's only a matter of about eight weeks away.
Quantum Break is latest third-person shooter from Remedy Entertainment, they of Max Payne and Alan Wake fame. In it, you play as a time-bending antagonist following a disastrous time travel experiment. Players can reverse the direction of bullets, 'Time Rush' and bullet dive. That's all awesome news, but don't get ahead of yourself. Microsoft has also released the official system requirements for Quantum Break, and they make it comfortably the most demanding PC game of all time.
Dark Souls 3 is coming. That should be accompanied by an ominous, Inception-like BWAAH noise. The finale to the beloved trilogy is surely going to take no prisoners, capping a fine series with the grandest, most challenging outing yet. Expect screen-filling bosses, obtuse design, and enemies placed exactly where you'd least expect. Damn you Miyazaki, you swine.
The game itself is pretty much a known quantity then - more of what we know and love. But what of the PC hardware needed to run Dark Souls III? Well have no fear because we've got you covered, like the warm glow of a bonfire, with official Dark Souls 3 minimum (and predicted recommended) system requirements. Onwards, brave soldiers.
Over the last decade or so, certain genres of gaming have established their place in the industry and created an entire submarket of games for players to enjoy. While genres such as first person shooters and role playing games may be the first one on everyone's mind, simulation games have slowly risen to popularity beyond just the niche of people who directly work in the industry.
American Truck Simulator is the latest entry and seems set to follow the success of its Euro Truck sister franchise and so we hopped in a cab, turned the country blues to full and tested the game's PC performance using our MSI AMD Radeon R9 380 2GB graphics card.
For many people the zombie genre has become saturated and stale, and so when Dying Light came out last year to considerable praise (including bringing home one of our coveted Global Game Awards as the best co op game of 2015) it was only a matter of time before Techland looked to add to their success. Dying Light: The Following launched today to an immediately strong critical reception, so we took a trip back to Harran to see what graphics performance we could achieve.
As seems to be the norm nowadays, using the option for Vsync had a tremendous impact on FPS, dropping the frame rate approximately 20 frames per second on Dying Light's maximum graphic setting. The other most taxing graphics options using our MSI Radeon R9 380 2gb were shadow map size and view distance due to the nature of the game's free roam open world which is considerably more expansive than the base game alongside the addition of vehicles.
With there being such an influx of genre games all following the same format, it's always refreshing to come across something like Firewatch. It's one of those rare games that offers a differing experience to the norm - it asks you to immerse yourself in the beauty of the landscape and to really think about the story, as opposed to mindlessly slaying enemies and the narrative simply being a coating. Firewatch looks incredible and boasts an impressive frame rate, even on Ultra graphics settings, and surprisingly enjoys a much more consistent FPS when maxed out.
The graphics options in Firewatch are fairly limited compared to your average AAA title but considering the visual simplicity of it, this is hardly surprising. The graphics engine is clearly centred around lighting effects considering three of the four main graphics options are based around Shadows, Light Shafts and Ambient Occlusion. Using our MSI Radeon R9 380 2GB, I found that the card had very little trouble keeping above 40 fps on ultra.
They say you can't get a truly terrible pizza. The Teenage Mutant Ninja Turtles are four anthropomorphs which know this better than most. Well, unlike our doughy friend, you can definitely get truly bad Teenage Mutant Ninja Turtles games. After some absolute duds over the last few years, the long-running kids franchise is in the trusty hands of Platinum Games for Teenage Mutant Ninja Turtles: Mutants in Manhattan.
That's the Platinum of Bayonetta, Vanquish, and Transformers Devastation fame. Fingers crossed then that Mutants in Manhattan lives up to its potential, with four-player co-op action and slick combat lending hope to what could be a franchise high. Before you give Michaelangelo, Leonardo and Donatello a ring though, check out the official TMNT: Mutants in Manhattan system requirements to see if your rig is up to the task.
In what feels like a fairly historic moment, Intel has effectively called an end to the long-running Moore’s Law. The Law itself dictates that transistor density on chips will double every 18 months to two years, effectively doubling the performance capabilities. Not so anymore according to Intel executive VP William Holt, who admitted as much during the International Solid State Circuits Conference in San Francisco.
We saw with the repeated delays to its Broadwell micro-architecture that Intel really struggled to shrink its chips down to the 14nm process. Further die shrinks are only going to prove more problematic, so it becomes increasingly difficult to keep pace with Moore’s Law. Instead, Holt says the chip giant will be attempting to improve energy consumption rather than the usual faster execution times.
If you haven't heard of Call of Duty by this point I honestly don't know whether to feel sorry for or jealous of you. The juggernaut franchise saw its latest iteration arrive last November. Call of Duty: Black Ops III yet again broke sales records by generating $550 million dollars in worldwide sales within three days of release. We tested the game using an MSI Radeon R9 380 2gb, Intel i7-5820K processer and 16GB of RAM.
Graphically COD: Black Ops 3 definitely improves over some of its predecessors in terms of colour palette and textures in particular. Having said that, the IW engine is beginning to show signs of its age, especially where particle effects and scripted sequences are concerned. The frame rate was also incredibly varied – on the lowest setting the highest and lowest achievable frame rate had almost a 100 fps difference, which is an insane swing.
XCOM 2 has launched today and with it come some pretty high expectations after the success of the previous game. Early responses to the game so far have been positive, with many reviewers giving the game extremely high scores and praise for the updated and new mechanics in the game.
After the break is our video showcasing XCOM 2 on its maximum graphics setting and its minimum one. XCOM 2 ran impressively well for a brand new game, however the title offers 8x MSAA anti-aliasing which severely affects the frame rate – simply changing the anti-aliasing to 8x MSAA from FXAA produced a loss of over 30 frames per second and the game becomes unplayable on the MSI Radeon R9 380 2gb.
Intrepid German overclockers have achieved a pretty incredible feat, setting a world record 7GHz speed on Intel’s latest Skylake Core i7-6700K processor. The massive overclock was achieved by duo Der8auer and Dancop, who managed to eke out enough performance from the i7-6700K to smash through the 7GHz barrier and hit 7007.85MHz frequency.
How was this overclock achieved? The German team used the aforementioned I7-6700K CPU, along with 8GB DDR4 RAM, an ASUS Maximus VIII Extreme motherboard and a Windows XP installation. Using just one of the processor’s four cores, they set the base frequency to 101.56MHz and turned the multiplier up to a frankly insane 69X.