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Shaheryar Ehsan-i-Haque
on 27 April 2017 at 13:07

Nvidia is planning to take on the budget level gaming market by launching the GeForce GT 1030, which will supposedly compete with AMD's Radeon RX 550. AMD's low-end card currently retails for an attractive $79 price tag. The RX 550's performance is slightly lower than the fairly old GTX 750 Ti, so it is quite possible that Nvidia will be aiming for a higher performance card but with the same price tag.

The GeForce GT 1030 is expected to be built on the 14nm FinFET Pascal GP108 architecture with 512 CUDA Cores, 32 Texture Mapping Units and 16 Raster Operations per second. It will have 2 and 4 GB GDDR5 Memory variants on a 128-Bit memory bus, but a significant factor which can help the GT 1030 trump the RX 550 is its expected lower TDP at 35W. RX 550 has a 50W TDP in comparison.

Jon Sutton
on 26 April 2017 at 14:00

It’s safe to say id Software is in love with AMD Ryzen and Vega, or at the very least it’s in love with AMD’s marketing dollars, it’s difficult to say right now. Id Software CTO Robert Duffy has been bigging up the capabilities of both bits of hardware, outlining the performance gains that can be had when playing DOOM (potentially up to 8K), and revealing its next-generation engine and games will be optimised for AMD hardware.

In a new video, Duffy says the id Software team has received a bunch of Ryzen 7 PCs in, finding they can achieve top notch performance and 8K testing is right around the corner. “For id Tech games, and games in general, I think there’s going to be additional CPU headroom offered by the Ryzen platform,” explains Duffy. “If you take into account how many people are streaming their gameplay, that’s doing live video encoding, the game’s going to run really fast even while trying to do all this at the same time.

Stuart Thomas
on 25 April 2017 at 12:26

I could swear AMD and Nvidia are locked in battle, trying to decide which can confuse us most with their naming structure. Shortly after the launch of Nvidia’s own GeForce Titan XP (Mk.II), AMD has launched a Polaris 10 based Radeon Pro Duo 32GB graphics card, its highest-end graphics chip yet.

If that name rings a bell, that’s because AMD launched a graphics card last year called, yep, you guessed it, the Radeon Pro Duo. At the time it was the fastest gaming graphics card in the world, packing in dual Fiji GPUs; essentially two Radeon R9 Fury X’s in a single graphics card.

Jon Sutton
on 24 April 2017 at 16:43

Running slightly contrary to rumours last week that Nvidia is accelerating plans to launch its Volta GPUs in 2017, memory manufacturer SK Hynix has published a press release confirming its GDDR6 memory standard will be used in high-end graphics processors from early 2018 onwards.

GDDR6 memory will have a 16Gb/s data rate per pin, with SK Hynix’s memory being used by an upcoming high-end graphics card with a 384-bit memory interface, providing 768GB/s memory bandwidth.

Jon Sutton
on 24 April 2017 at 14:00

As we saw in our GeForce GTX 1060 benchmarks earlier today, there's huge FPS gains to be had in Dawn of War 3 if you're prepared to drop a few graphics settings. Average FPS almost quadrupled when going from Max to Minimum, meaning there's plenty of wiggle room to achieve your desired performance while keeping in line with your own personal visual expectations. That said, Dawn of War 3 isn't exactly a looker at Low settings, so be warned you aren't getting quite the same experience.

Here's some Low v Ultra Dawn of War 3 graphics comparison screens so you can make the judgement call for yourself. Also, remember to check out Dawn of War 3's system requirements to get some pointers as to which graphics settings are going to suit your PC hardware. 

Jon Sutton
on 24 April 2017 at 12:45

Relic's been running the Dawn of War 3 open beta this past weekend, giving RTS fans a sneak peek at the multiplayer offerings. The reaction has been... divisive to say the least. Not many people were prepared to see Dawn of War 3 hurtle down the MOBA route. Anyway, this beta is also serves as a great time to take a look at performance. We're only a matter of days away from its April 27th launch, so this is essentially the finished product.

First of all, let's take a look at Dawn of War 3's various graphics options. The graphics settings are a little on the lean side, but there's plenty here that has a big impact on both performance and visual quality. One thing I found particularly neat was the predicted FPS. However, it's worth bearing in mind this number was usually a good 20% higher than the performance I actually achieved in the benchmark tests.

Stuart Thomas
on 20 April 2017 at 15:38

Microsoft has made a big deal about the capabilities of Project Scorpio and just how easy it is to develop for. However, we weren’t prepared to hear that just a single person from Microsoft’s Xbox Direct 3D team handled porting Forza Motorsport 6: Apex. Matt Lee was the man responsible, and he got Forza 6 running on Scorpio at 4K, 60 frames per second in just two days.

According to Chris Tector, Turn 10’s studio software architect, Lee turned up to the studio with a box of gear, went into a room for two days and came out with the finished product.

Jon Sutton
on 19 April 2017 at 16:13

Riding through this world all alone, God takes your soul, you’re on your own; the crow flies straight, a perfect li-wah, where was I. Ah it's MotoGP 17 time, a chance for us to relive our dreams of mounting 350 pounds of metal, with 250HP tucked between our legs, grazing our knees as we bundle around corners. Few motorbiking games quite nail the feeling like MotoGP, and MotoGP 17 looks to improve on everything that came before, as well as including the full 2017 MotoGP track and rider list. Be warned though, MotoGP 17 is no slouch in the system requirements department.

As I said earlier, MotoGP 17 won't give your gaming PC an easy ride. The recommended specs are pretty daunting to say the least, and Milestone reckon you're going to need a pretty decent video card with at least 4GB of VRAM in order to max the settings out. Likewise the CPU pairing is pretty high end; probably a necessity if you want to render all 24 riders at a high level of detail.

Jon Sutton
on 19 April 2017 at 11:56

Oh boy. After the excruciating torment of getting through Outlast, I'd thought I'd seen the last of its diabolical ways. But alas, it's back and looking more terrifying than ever; a tale of killer villagers, horrendous inbreeding, and some good old fashioned fisticuffs between good and evil. No, I'm not talking about Midsomer Murders, but Outlast 2. It's slicing its way onto PC next week, here are Outlast 2's official PC system requirementsc so you can make sure you're good and ready for the horror show.

Fret not, my little horrors, for Outlast 2 is but a breeze to run. In comparison to your average title today at least. If you were hoping for the same specs as the original Outlast, you may be disappoint.

Jon Sutton
on 18 April 2017 at 14:22

Microsoft has explained why Project Scorpio doesn’t feature a custom Ryzen CPU, and the answer is surprisingly simple - AMD Ryzen is too expensive and gamers wouldn’t be prepared to buy a prohibitively pricey console.

A lot of the rumours surrounding Project Scorpio before the official specs unveiling centred around a potential 8-core Ryzen CPU. This would’ve absolutely flew, however Microsoft instead decided to opt for a custom 8-core Jaguar CPU clocked at 2.73 GHz. This is an incremental upgrade over the Xbox One, rather than a major evolution.