Since the dawn of computerkind, when our ancestors first discovered the processing power of multiple CPU cores, data has been processed in the name of everything: from AI, to image processing, and up to the wonderful thing we know as video gaming. And while we are all fed the "larger numbers are better", by CPU PR departments, we wanted to explore the idea around the question, does processor core count really matter in todays games and if we are looking to buy a new CPU, should we be very careful to get the right number of processor cores to help with gaming in the future?
So how many cores are required for gaming these days? And what’s the optimal amount of cores we might need? Lets take a look at some CPUs, their performance, and most importantly, their core counts in relation to modern pc gaming, in order to get a better understanding of our processors.
More rumors are stirring in the CPU market, as AMD is reportedly working on a rival to Intel’s latest 10th gen processors, the Core i9-10900K and Core i7-10700K. If true, these two new desktop CPUs, possibly called Ryzen 7 3850X and Ryzen 7 3750X, could replace the original Ryzen 7 3800X and Ryzen 7 3700X and even reduce prices on the existing Ryzen 3000 series line.
Reportedly under the Mattise Refresh family, these new processors would use the same Zen 2 7nm architecture but with a slight adjustment. Obviously these rumors haven’t been confirmed yet, so take this all with a pinch of salt, but they are supposedly going to be announced on June 16th with a launch on July 7th, so we won’t have to wait long to see what AMD says at least.
Rumors abound, so take this all with a grain of salt as always, but according to reports both Nvidia and AMD could be launching their next-gen GPUs this September. This includes the Nvidia Ampere RTX 30 series cards and AMD’s RDNA2 based cards in preparation for the holidays and the upcoming tech-noir RPG by CD Projekt Red, ¬¬g_id:4614[Cyberpunk 2077]¬¬.
We already know that Nvidia’s Ampere architecture is ready when they unveiled their new lineup for data centers last week for GTC 2020’s first “kitchen keynote”. So the technology is there and surely won’t be long until they’re officially announced. Plus, the September release date directly coincides with previous rumors that the cards would release sometime in Q3 2020.
Just under a week ago, AMD announced that their new processors based on the Zen 3 architecture will unfortunately not be compatible with the 400 series and below models of motherboards, but after a significant amount of feedback, AMD has announced that they are bringing Zen 3 support to the X470 and B450 motherboard models.
“we recently announced that we would not support “Zen 3” on AMD 400 Series motherboards due to serious constraints in SPI ROM capacities in most of the AMD 400 Series motherboards,” says a representative in a post on the official AMD subreddit. “As the team weighed your feedback against the technical challenges we face, we decided to change course. As a result, we will enable an upgrade path for B450 and X470 customers that adds support for next-gen AMD Ryzen™ Processors with the “Zen 3” architecture.”
Vito Scaletta is back! After a long wait since that tantalizing teaser, we're finally able to get our hands on the ¬¬g_id:37230[Mafia 2: Definitive Edition]¬¬, an ultra HD remaster of the original game with enhanced graphics, ultra-wide monitor support, and 4K resolution compatibility. The best part about the new definitive edition though, is that it's free for all existing owners of the base game! Mammia Mia, now that's an offer you can't refuse.
It certainly sounds like the ultimate version of the original classic, but what does that mean for the system requirements? What's changed and what's required now? Let's take a look at the official Mafia 2: Definitive Edition PC system requirements...
For a while now Intel has been the leading competitor in processor performance, with AMD trailing slowly behind with their budget versions releasing later on. So for a long time if you wanted the same performance but cheaper, you’d have to wait a good 3-6 months before AMD’s counterpart was released. Now though, the competition is starting to step up, and AMD is slowly catching up to Intel.
This is great news for us as it drives the prices down, and means we don’t have to wait as long for the same performance on a cheaper chip. But who will pull ahead in the future? Is 2020 going to be Intel’s year? Or AMD’s? There’s a lot of stuff coming out (rumored or not) so let’s have a look at the roadmap for each major manufacturer and talk about one of the technological defining points between them. All unconfirmed reports are purely speculation.
So you've been out raiding and pillaging, training and competing, trading and diplomacy-ing, but which graphics options are the best in Mount and Blade 2 to keep turned on? And which graphics settings should you turn off to save FPS and frame rates when your PC is struggling to run Bannerlord? We've tested every graphics settings available in Bannerlord to produce this performance setting guide to help you know which settings are best for your gaming PC.
Below you will see every graphics option listed and benchmarked against a minimum graphics setting used as our baseline benchmark. From there we see which graphics options have the highest performance impact on our hardware for the least visual improvement, and then we will see which options can be turned up to max and deliver the best visual improvement with minimal performance impact in Mount & blade 2.
Yesterday we got our official first look at the next Unreal Engine version, showcasing some truly stunning next-gen graphics in Unreal Engine 5 on the PlayStation 5. And whilst the engine isn’t set to come out officially until mid 2021, Epic has revealed the equivalent specs needed for a PC to run the tech demo, called Lumen in the land of Nanite, and apparently it would require a whopping ¬¬gc_id:4551[RTX 2070 Super]¬¬ in order to run at least on a PC system.
Apparently the demo itself ran at 1440p most of the time, thanks to the dynamic resolution scaling implemented within the Virtualized geometry tech, even though the video itself was 4K resolution. It’s very likely that the demo was set to 4K with all the textures scaled to 1440p most of the time, but the frame rate was noticeably running at sub 60fps, closely hanging around at the 30fps mark instead. Which doesn’t exactly instill the most amount of confidence in next-gen consoles, and certainly doesn’t look too good for the system requirements of next-games on PC.
It's here, it's finally here. The wait is over for the next entry in the Crusader Kings series. The medieval strategy games are highly beloved by many, with ¬¬g_id:1253[Crusader Kings 2]¬¬ being consistently regarded as one of the best strategy games of all time. But how exactly will the new installment run? And what specifications are needed? Luckily for us, here are the official PC system requirements for ¬¬g_id:23174[Crusader Kings 3]¬¬.
Crusader Kings II could notoriously run on anything that had an electrical current, but hoes does Crusader Kings III stack up against the previous one? Let's take a look...
The Nvidia GPU Technology Conference 2020, also known as GTC, keynote was released to the public today. The annual conference is aimed at providing training, insights and direct access to experts regarding the current biggest topics in computing. This year's keynote was mostly focused on data centers and AI technology, especially in the pursuit of helping organizations with the COVID-19 pandemic.
We were greeted with all sorts of interesting and wonderful news from the CEO of Nvidia Jensen Huang’s very own kitchen, after the company announced they will be transitioning to an online conference instead due to COVID-19. The GTC 2020 “kitchen keynote” brought us the new Ampere GPU architecture and the new A100 GPU for data centers. So here's our GTC 2020 overview and the biggest news from this year's online conference.