Intel has just released its first 3D XPoint SSD card and it turns out this fledgling technology could be quite a big deal. Intel believes it's going to fundamentally change how we build PCs from this moment on. Pronounced '3D cross-point', 3D XPoint is a bit of tech that looks to unite storage and DRAM into a single piece of hardware. The first generation of 3D XPoint runs five times faster than an SSD and stores 10 times as much data as DRAM. These figures are also severely restricted by current interface connections. Unfettered, 3D XPoint can theoretically run 1000x faster than an SSD.
I've been trying to puzzle out just what Get Even is for years now, but I'll be able to find out for sure once it launches on May 26th. It's from The Farm 51 and published by Bandai Namco, and it looks to be some sort of survival horror adventure that's part Condemned, part Saw. You wake up in abandoned mental asylum with a bomb strapped to your chest, not knowing where you are or indeed unable to remember anything at all, except for the missing teenage girl you were looking for.
It's an intriguing set up, and Get Even could be a neat find for other folks like me who are into a bit of B-tier horror shenanigans. With any luck your PC isn't also a ticking time bomb though, so check out Get Even's PC system requirements to ensure you can run it first.
Kingpin’s legendary overclocking skills regularly border on the ridiculous, but his efforts with an Nvidia GeForce GTX 1080 Ti Founders Edition graphics card are just totally obscene. He’s managed to break the previous world record speed of 2.5 GHz (his own record), ramping a GTX 1080 Ti all the way up to a frighteningly fast 3 GHz. That’s more than double the standard base clock speed of 1480 MHz.
Naturally Kingpin did just crank up the voltage and hope for the best. He used liquid nitrogen to keep the GTX 1080 Ti Pascal GPU ice cold, but even that wasn’t enough. In order to jump the additional 0.5 GHz he had to modified the graphics card’s PCB in order to bypass the voltage locks. In short - don’t do this at home.
It may still be almost three full weeks until AMD’s Ryzen 5 CPUs launch, but that doesn’t mean you can’t get your hands on one right now. A few folks over on Reddit are reporting they’ve just managed to walk into some stores and buy their Ryzen processors, with stocks filtering into stores weeks earlier than anticipated.
We've seen how Mass Effect Andromeda runs with the extremely capable GeForce GTX 1060, but what about something the more budget conscious gamer may be using? We've given ME Andromeda the run through with a GeForce GTX 750 Ti, a sub $100 graphics card that's beginning to show its age now. In terms of Mass Effect Andromeda's system requirements, it comes just under the minimum specs. Can the GTX 750 Ti even run Mass Effect Andromeda at all? Let's find out.
For our benchmarks we put the Mass Effect Andromeda through its paces with Palit's tiny GeForce GTX 750 Ti, equipped with 2GB video memory. It’s backed up by 16GB DDR4 memory and an Intel Core i7-5820K CPU.
AMD has just rolled out its latest driver updates, as you may have seen earlier, and tucked into the Linux graphics card drivers is the first signs of Radeon Vega GPU support.
A total of seven discrete Vega 10 device IDs can be found hidden in the 40,000 new lines of code found AMD’s latest Linux driver release. This suggests that not only are we approaching final testing phase before release, but that there will also be no less than seven unique Radeon RX Vega graphics cards.
Late last week a promotional slide emerged for the Vulkan graphics API which appeared to confirm multi-GPU would not be supported in Vulkan on Windows 7 or Windows 8. We’ll have to scratch that and take it back, because Khronos Group, the minds behind Vulkan, have issued a statement clarifying that Vulkan multi-GPU support is in fact not exclusive to Windows 10.
“The good news is that the Vulkan multi-GPU specification is very definitely NOT tied to Windows 10,” reads the statement. “It is possible to implement the Vulkan multi-GPU extension on any desktop OS including Windows 7, 8.X and 10 and Linux.”
Mass Effect Andromeda has some truly stunning vistas on bizarre alien worlds, however this all comes at a performance cost. Mass Effect 4's system requirements aren't exactly sky high, but a lot of PC players will have to tweak a few settings in order to reach a steady 60 FPS. Here's every graphics setting in Mass Effect Andromeda PC benchmarked and tested for the Frames Per Second performance hit. Using the chart below you can find out just how demanding each setting is. Along with this, we've given priority scores based on how important we believe it is to enable these graphics options.
For the benchmark results below we used an MSI GeForce GTX 1060 Gaming X 6G, an Intel Core i7-5820K processor, and 16GB DDR4 memory.
It would be fair to say BioWare haven't always been renowned for fantastic looking games. Mass Effect Andromeda and the Frostbite engine catapults them into the big time on that front, rendering strange alien worlds in the sort of detail we've never seen before. Fortunately it's also got that same scalability which Battlefield 1 sports, letting players tweak Mass Effect Andromeda's graphics settings in order to achieve their desired performance. But what are you missing out if you want to play Mass Effect 4 on Low? Check out these Mass Effect Andromeda low vs ultra graphics comparison sliders and find out.
(slide your cursor over the images to compare)
The internet hive mind has already decreed Mass Effect Andromeda a flop after a few (hilarious) GIFs started doing the rounds. Having ploughed a bit of time into it, the truth is that it's not absolutely terrible, and there's sure to be plenty of Mass Effect fans who'll love it regardless. But what about Mass Effect Andromeda's PC performance? For our first benchmark we take Mass Effect 4 for a spin with MSI's GeForce GTX 1060 Gaming X 6GB.
For our benchmarks we put the Mass Effect Andromeda through its paces with MSI's GeForce GTX 1060 Gaming X 6G, equipped with 6GB video memory. It’s backed up by 16GB DDR4 memory and an Intel Core i7-5820K CPU. For the test we took an average frame rate when playing through the opening 10 minute portion of the game.