Phil Spencer, head of Xbox, hopped onto GiantBomb for their annual catch-up. In amongst the grilling, Jeff Gerstmann asked Spencer what the main target will be for the next-generation Xbox console. His answer was surprisingly frank, admitting that the current crop of consoles, including the Xbox One X, struggle with their frame rate.
"If you look at the Xbox stuff we are doing right now like variable frame rate,” said Spencer. “I think frame rate is an area where consoles can do more just in general. You look at the balance between CPU and GPU in today's consoles they are a little bit out of whack compared to what's on the PC side and I think there is work that we can do there."
Outside of the hardcore FGC, SoulCalibur is one of the most beloved fighting game franchises around. It's accessible yet deep, and each outing typically comes with a solid single-player offering. SoulCalibur VI is the first game in the series to come to PC, packing 4K support, the best visuals around, and the capability for a rock-solid 60 frames per second. But what do PC gaming hardware do you need to run SoulCalibur VI? Let's find out.
SoulCalibur VI is an Unreal Engine 4 game from Bandai Namco, the very same engine as Bamco's other major fighting game franchise - Tekken 7. Which leads us to the revelation, of sorts, that the SCC6 system requirements are identical to those of Tekken 7. To that end, the PC performance of SoulCalibur VI should be pretty similar to that of Tekken 7.
AMD has announced that it’s partnering up with a trio of publishers to deliver Radeon-specific performance optimisations for their upcoming games, including Resident Evil 2, The Division 2 and Strange Brigade.
Capcom, Rebellion and Ubisoft are the three that have hopped into bed with AMD. It was confirmed during an E3 2018 Coliseum event by Scott Herkelman, vice president and general manager of Radeon Gaming at AMD.
Handling gaming PC SMACH Z is back, and they’re gearing up for an actual launch later this year. The SMACH Team showed off an E3 2018 trailer for the SMACH Z today, showcasing the potential capabilities of its handheld system that used to be known as Steamboy.
“We are really excited to showcase the first hands-on demo of the SMACH Z prototype build to media at E3 2018 and look forward to getting initial feedback, which will be crucial to bring the fully functional Beta version to Gamescom 2018,” said Daniel Fernandez, CEO at SMACH Team. “It’s an ambitious project but each step takes us closer to the ultimate gaming console that PC games enthusiasts have been waiting for.”
Intel has officially announced that its first discrete GPU will be ready to launch in 2020. Brian Krzanich, Intel CEO, was speaking at an analyst meeting when he broke the news that Intel will be rolling out the first graphics cards, codename Arctic Sound, in around two years time.
By 2020 the graphics card market will be a three-horse race with Intel joining AMD and Nvidia. Team Blue intends to provide graphics chips designed for high-performance computing, gaming, artificial intelligence and data centre usage.
UPDATE: Despite EA and DICE putting up the Battlefield V minimum system requirements on the Origin store a fortnight ago, EA community manager Dan Mitre has since confirmed these specs were put up erroneously.
According to Mitre, the system requirements for Battlefield V were published as a placeholder, which explains why they were pretty much identical to Battlefield 1's minimum specs.
Our favourite follicly challenged assassin is back. IO Interactive announced Hitman 2 in a pre-E3 reveal, taking Agent 47 on a globe-trotting jaunt to rid the world of extravagantly rich folks in exchange for cold, hard, cash. Hitman 2 runs on the same Glacier engine as Hitman: Season One, but how have the system specs change in the intervening two years? Let's find out.
If you're a Hitman fan, these system requirements are likely to be very familiar to you. They are, in fact, almost 100% identical to the system requirements for the 2016 Hitman episodic series. The only difference at all is the installation size. It's doubled up to 60GB, compared to 30GB for the original Hitman.
Never ones to be outdone, AMD has seen Intel’s 28-core engineering sample and raised them - with Threadripper 2. The second generation of Threadripper is due to launch in Q3 2018, is fabricated on the 12nm Zen+ architecture, and comes with up to a whopping 32 cores.
“This is a heavy metal performance,” said Jim Anderson, AMD’s corporate vice president of the Computing and Graphics Business Group, talking about its next-gen HEDT Threadripper 2 CPUs at Computex.
Intel has got an absolute beast of a CPU waiting in the wings. Revealed today during Intel’s presentation at Computex Taipei, it’s an unprecedented 28-core processor. Suddenly, Intel’s 18-core, 36-thread Intel Core i9-7980XE begins to look a little puny. Likewise, AMD’s 16-core / 32-thread Threadripper 1950X is being knocked down a peg or two.
The wonders don’t begin and end at the core count though. Intel demoed the unnamed CPU onstage during the event, showcasing all 28-cores running at 5GHz clock speed. That’s an incredible feat, although at the moment it’s unclear whether this is going to be achievable in the retail versions. Intel would’ve made this engineering sample absolutely sing in order to achieve this, but it’s certainly done its job in wowing us.
Thanks to Nvidia, we've got the full system requirements for next week's Jurassic World Evolution. Last time around we only had the minimum specs but now we've got the recommended PC hardware for JW: Evolution. As expected, they fall closely in line with Frontier's other management sim, Planet Coaster. We've added the full system requirements to the original article below.
In addition to this, we've also got the full range of PC graphics settings available to tweak in Jurassic World Evolution. If it's anything like Planet Coaster, Jurassic World Evolution is going to be an immensely demanding game to run, so it's going to be important there's wide range of graphics options to tweak.