Crytek has long been the master at pushing graphics to the max, regardless of the consequences. Hunt: Showdown looks no different. Available on Early Access today, it's a blend of PvP bounty hunting with significant PvE elements. Sort of like a Battle Royale but there are also giant spiders that can impale you. It looks pretty awesome, and graphically it's stunning. So if you want to be playing Hunt: Showdown rather than Hunt: Slowdown, be sure to give its system specs a once over first.
As far as CPU requirements go, Hunt: Showdown is one of the most demanding in existence, at least on paper. As a bare minimum, Crytek is suggesting an Intel Core i5-6400 or Ryzen 3 1200, which is a little on the extreme side, to say the least. We'll have to see for ourselves whether this actually the case, but in terms of gaming performance, these are both extremely capable of processors that shouldn't hugely affect frame rates in any fashion.
Remember Intel’s 8th Gen Coffee Lake CPUs that launched last year? They’ve been notoriously hard to get hold of and also curiously limited in range. Now a grand total of eight previously unannounced Intel Coffee Lake processors have just popped for pre-order at various stores, including Provantage.
Up until now, we’ve been limited to a fairly slim range of Intel Core 8th Gen processors, including the Core i7-8700K, Core i7-8700, Core i5-8600K and the Core i5-8400. Now Intel is filling in the gaps with three new Core CPUs, a pair of new Pentium Gold chips, and a couple of budget-priced Celeron processors.
Konami releasing a new Metal Gear game should be a seismic event in the gaming world. After the cloud of controversy surrounding Kojima's exit from Konami in the months before MGSV's launch though, many are keeping a wary eye on Metal Gear Survive. We'll have a review for you shortly, but in the meantime, we've taken a look at Metal Gear Survive's PC performance and optimisation.
Metal Gear Survive has a fairly decent spread of graphics options, all said and done, although I could talk at length at just how strangely they've been implemented. VSync carries its full Vertical Sync name, for example, and the two options are Valid or Invalid. Quite why Konami didn't opt for the standard Enabled/Disabled I don't know, but if you want Vsync off then you'll need to make sure it's set to Invalid.
Intel debuted some GPU designs this week as part of the International Solid-State Circuits Conference (ISSCC), including a proof of concept test chip based on its existing integrated GPU architecture. Unfortunately, none of it had anything to do with Intel’s new graphics division, headed up by ex-Radeon guru Raja Koduri.
It was widely reported that the GPU architecture shown off at ISSCC was Intel’s first dedicated GPU prototype, although this wasn’t in fact the case. What we instead got was a prototype redesign of an existing product.
Samsung has announced world’s largest 2.5” solid state drive - the Samsung PM1643 has a whopping 30.72TB capacity thanks to its 32 sticks of 1TB NAND flash memory. Each 1TB stick is composed of 16 layers of 512Gb V-NAND memory, providing the largest capacity in the world within this particular form factor.
Performance of the PM1643 SSD is also nearly double that of the previous generation. It has a 12Gb/s SAS interface, random read and write speeds of up to 400,000 IOS and 50,000 IOPS, as well as sequential read and write speeds of 2,100MB/s and 1,700MB/s respectively.
The first benchmarks have leaked for one of AMD’s upcoming second-generation Ryzen 2 ‘Pinnacle Ridge’ processors. The Ryzen 5 2600 will replace the current-gen Ryzen 5 1600 CPU, and the first leaked Geekbench results point towards 31% faster multi-threaded performance.
AMD’s Ryzen 5 2600 scored 4269 on single-core performance in Geekbench 4.0.3 and 20,102 in multi-core performance. That’s 14.5% and 31.5% faster than the Ryzen 5 1600 in single and multi-core performance respectively.
Iron Galaxy has announced that giant-battler Extinction will be launching on April 10th, and has also sent along the official PC system requirements. Extinction is a single-player action adventure in which you play as one of the world's last Sentinels, taking on 150-foot tall monsters destroying entire cities. It's brawling on the grandest scale, and sure to give Attack of Titan fans a kick. David didn't take on Goliath without preparing his trusty slingshot first though, so make sure you're ready by checking out Extinction's PC specs first.
Extinction looks very much to be an AA tier game, sitting somewhat below AAA, and the system requirements reflection this. Minimum CPU requirements for Extinction are extremely low end, while you'll only need a DirectX 11 graphics card with at least 2GB VRAM. 8GB RAM is on the high side though, so we suspect you may be able to actually get away with 6GB.
We've had to wait a frustratingly long time for the original Devil May Cry trilogy to make its way to PC, but next month will be demon-slaying with the best of them, this time in glorious HD. For action fans, Devil May Cry HD Collection is a whole lot of ultra-balletic, fast-paced combat in a single package. Can your PC run Devil May Cry HD though? Find out with the Devil May Cry HD Collection PC specs.
We were spoiled yesterday by Sea of Thieves' system requirements, and it seems decidedly less care has been put into providing accurate for DMC HD Collection. We'll start with the minimum specs for Devil May Cry HD, which seem reasonable enough. You'll be needing a dual-core Core i3 CPU or equivalent, which just about everyone probably has. No issue there. It'll need to be backed up by 4GB RAM and a 12GB install for all three games.
Flying in the face of the recent Ampere rumours, Reuters is reporting that Nvidia is planning to launch its next-generation ‘Turing’ GeForce GPUs next month. This is the first we’ve ever heard of Turing graphics cards, on top of the already confirmed Volta and Ampere. But just what is it?
We’re left with a few options. Firstly, Nvidia is planning a massive rebrand of its next-gen GPUs. Rather than opt for Ampere or Volta, Nvidia is changing direction and going with Turing. It seems likely that Volta is going to be reserved for workstation and professional graphics, which is why we’ve seen Ampere spun off as a gaming-focused variant. With Volta and Ampere already inbound, and widely known, it seems a bit foolish for Nvidia to just drop the names and go for Turing. There may be another reason behind the scenes for this, such as copyright issues, but it seems highly unlikely.
After some lengthy closed alphas and beta tests, Rare has revealed the final system specs for Sea of Thieves on PC. It's pretty clear Rare has been harvesting all the performance data from PC players during these tests, providing extensive system requirements for Sea of Thieves ahead of its March 20th release date.
I mean - wow. System requirements don't get more comprehensive than what Rare has provided us with for Sea of Thieves. They've even lived up to their claims that they were hoping to get Sea of Thieves running on integrated graphics chips, and are therefore bringing Sea of Thieves to as wide an audience as humanly possible. They deserve a big thumbs up for that, and they also provide a valuable insight into how the minimum requirements provided for a game often aren't the absolute minimum you'll need to run it. If you're okay with dropping the resolution below 720p, Sea of Thieves will run on a very low-end system.