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Jon Sutton
on 29 April 2017 at 14:07

Italian outfit Milestone has long made a name for itself thanks to the MotoGP racing series, the one-stop shop for all things motorbike racing. Now it's trying its hand at an entirely different arena of racing with Gravel, an off-road racer created in Unreal Engine 4 featuring Cross Country, Wild Rushes, Stadium and Speed Cross disciplines. Milestone promises carnage will ensure in Gravel, but will the official system requirements drive your PC into dangerous territory? Let's find out.


Jon Sutton
on 28 April 2017 at 16:36

2004 was a glorious year. Battlefield Vietnam arrived, and I must've wasted months of my time that should probably have been better spent studying. But who wants to read textbooks when you could be creeping through the jungle laying traps, or piloting a Cobra while Credence Clearwater Revival blares out. There's been nothing else quite like it since, but Rising Storm 2: Vietnam hopes to fill that Viet Cong-shaped hole. After a substantial period of development (aided by the success of Rising Storm), Rising Storm 2: Vietnam will be with us this summer. Here are the official PC specs for Rising Storm 2: Vietnam.

Now here's a set of system requirements we can get behind. The core aim with a multiplayer game like Rising Storm 2: Vietnam is to ensure it can work on just about any PC. And, based on this of specs, it probably will, despite offering some manic 64-player battles.

Jon Sutton
on 28 April 2017 at 11:23

AMD has just pushed out a new set of drivers for its Ryzen processors, improving both gaming performance and power efficiency. You may remember AMD talking a little about this earlier this month; AMD accepting the challenge from fans to further improve performance in AMD Ryzen chipsets while using the default ‘Balanced’ power plan, which Windows 10 typically favours. These latest 17.10 AMD Chipset Drivers automatically activate the new power plan and allows Ryzen more control over its own power states, making it capable of changing CPU frequency and voltage far more quickly.

By default Windows 10 likes to shut cores down in order to reduce power usage, meaning activating them out of sleep can produce slowdown. This update works to cut that time, allowing a core to rapidly transition from low power to high performance.

Jon Sutton
on 28 April 2017 at 09:50

We're just over a week away from the Prey reboot's launch, so we were a little concerned when we still didn't have system requirements, particularly after Arkane decided to skip a PC demo. They're out now though, and just in the nick of time. Should you want to scare yourself witless in the depths of space, here's the specs you'll need to run Prey (2017) on PC.

The good news is that Arkane Texas has managed to trim the system requirements ever so slightly in comparison to its sister studio's Dishonored 2. In truth there's no actually much to compare between the two - Dishonored 2 used an in-house game engine, Prey uses a reworked CryEngine.

Shaheryar Ehsan-i-Haque
on 27 April 2017 at 13:07

Nvidia is planning to take on the budget level gaming market by launching the GeForce GT 1030, which will supposedly compete with AMD's Radeon RX 550. AMD's low-end card currently retails for an attractive $79 price tag. The RX 550's performance is slightly lower than the fairly old GTX 750 Ti, so it is quite possible that Nvidia will be aiming for a higher performance card but with the same price tag.

The GeForce GT 1030 is expected to be built on the 14nm FinFET Pascal GP108 architecture with 512 CUDA Cores, 32 Texture Mapping Units and 16 Raster Operations per second. It will have 2 and 4 GB GDDR5 Memory variants on a 128-Bit memory bus, but a significant factor which can help the GT 1030 trump the RX 550 is its expected lower TDP at 35W. RX 550 has a 50W TDP in comparison.

Jon Sutton
on 26 April 2017 at 14:00

It’s safe to say id Software is in love with AMD Ryzen and Vega, or at the very least it’s in love with AMD’s marketing dollars, it’s difficult to say right now. Id Software CTO Robert Duffy has been bigging up the capabilities of both bits of hardware, outlining the performance gains that can be had when playing DOOM (potentially up to 8K), and revealing its next-generation engine and games will be optimised for AMD hardware.

In a new video, Duffy says the id Software team has received a bunch of Ryzen 7 PCs in, finding they can achieve top notch performance and 8K testing is right around the corner. “For id Tech games, and games in general, I think there’s going to be additional CPU headroom offered by the Ryzen platform,” explains Duffy. “If you take into account how many people are streaming their gameplay, that’s doing live video encoding, the game’s going to run really fast even while trying to do all this at the same time.

Stuart Thomas
on 25 April 2017 at 12:26

I could swear AMD and Nvidia are locked in battle, trying to decide which can confuse us most with their naming structure. Shortly after the launch of Nvidia’s own GeForce Titan XP (Mk.II), AMD has launched a Polaris 10 based Radeon Pro Duo 32GB graphics card, its highest-end graphics chip yet.

If that name rings a bell, that’s because AMD launched a graphics card last year called, yep, you guessed it, the Radeon Pro Duo. At the time it was the fastest gaming graphics card in the world, packing in dual Fiji GPUs; essentially two Radeon R9 Fury X’s in a single graphics card.

Jon Sutton
on 24 April 2017 at 16:43

Running slightly contrary to rumours last week that Nvidia is accelerating plans to launch its Volta GPUs in 2017, memory manufacturer SK Hynix has published a press release confirming its GDDR6 memory standard will be used in high-end graphics processors from early 2018 onwards.

GDDR6 memory will have a 16Gb/s data rate per pin, with SK Hynix’s memory being used by an upcoming high-end graphics card with a 384-bit memory interface, providing 768GB/s memory bandwidth.

Jon Sutton
on 24 April 2017 at 14:00

As we saw in our GeForce GTX 1060 benchmarks earlier today, there's huge FPS gains to be had in Dawn of War 3 if you're prepared to drop a few graphics settings. Average FPS almost quadrupled when going from Max to Minimum, meaning there's plenty of wiggle room to achieve your desired performance while keeping in line with your own personal visual expectations. That said, Dawn of War 3 isn't exactly a looker at Low settings, so be warned you aren't getting quite the same experience.

Here's some Low v Ultra Dawn of War 3 graphics comparison screens so you can make the judgement call for yourself. Also, remember to check out Dawn of War 3's system requirements to get some pointers as to which graphics settings are going to suit your PC hardware. 

Jon Sutton
on 24 April 2017 at 12:45

Relic's been running the Dawn of War 3 open beta this past weekend, giving RTS fans a sneak peek at the multiplayer offerings. The reaction has been... divisive to say the least. Not many people were prepared to see Dawn of War 3 hurtle down the MOBA route. Anyway, this beta is also serves as a great time to take a look at performance. We're only a matter of days away from its April 27th launch, so this is essentially the finished product.

First of all, let's take a look at Dawn of War 3's various graphics options. The graphics settings are a little on the lean side, but there's plenty here that has a big impact on both performance and visual quality. One thing I found particularly neat was the predicted FPS. However, it's worth bearing in mind this number was usually a good 20% higher than the performance I actually achieved in the benchmark tests.