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Joffy S
on 29 January 2015 at 17:30

 It appears that Techland's latest open-world zombie title is quite a demanding beast. Having pitched Dying Light against the GTX 750 Ti in our last range of benchmarks, we thought it would be best to take things little lower for the next test, to see how Nvidia's humble GTX 650 could handle the high-speed ultra-violent parkour.

We're putting Dying Light through some benchmark tests on the GeForce GTX 650, which under the hood has an AMD FX-4100 processor and 4GB of system memory. So before you splash out the cash on Techland's title, check out these benchmarks to see if your rig's up to scratch.  

Joffy S
on 29 January 2015 at 16:30

AMD is looking to refresh its Kaveri APUs this coming summer with its ‘Godavari’ APUs, but, looking beyond that into 2016, a new report suggests AMD is readying a new series of APUs dubbed ‘Bristol Ridge’.

While Godavari will be on the Steamroller CPU architecture, Bristol Ridge will be on the last member of the Bulldozer family, Excavator. It’s expected to continue in the vein of its current APUs, with a 12-core design split between four CPU cores and eight GPU cores.

Joffy S
on 29 January 2015 at 15:15

AMD is launched a new ‘FIX3R’ teaser video, possibly indicating an imminent revealed of its Radeon R9 300 series. This brief trailer from AMD appears to indicate that something is going down on Friday, with the logical thing being the unveiling of AMD’s next generation of graphics cards.

While there have been a few Fixer videos before - he’s a man synonymous with lambasting team green - the announcement would be perfectly poised to take advantage of the backlash hitting Nvidia’s GTX 970 over the past fortnight. While previous FIXER videos have never hinted at a new product, the respelling to FIX3R implies something to do with the R300 series.

Joffy S
on 29 January 2015 at 12:45

Nvidia’s found itself in a bit a mess with the recent controversy surrounding the performance of the GeForce GTX 970, after users reported issues with the usage of the full 4GB onboard memory. The world’s leading dedicated graphics card manufacturer has now admitted it incorrectly stated the number of Raster Operations Pipelines (ROPs) when it released the tech specs.

Rather than the 64 ROPs declared, the GeForce GTX 970 in fact features just 56 ROPs, with a drastically reduced memory bandwidth when the remaining 0.5GB VRAM is accessed. Nvidia has now vowed to boost the performance of the Geforce GTX 970 with a driver update, which should theoretically fix the memory allocation problems.

Joffy S
on 28 January 2015 at 16:30

January's been a quiet month when it comes to massive titles needing to be put to the test in some benchmarks, but following the unfortunate delay of Grand Theft Auto V, Techland has provided us with a graphically-demanding beast with Dying Light. 

First-person parkour over a vast open-world city, Dying Light is grimly beautiful. Not that you'll have too much time to gaze over Harran though, you're never more than a moment's notice away from being some shambling monstrosities dinner. Over the last few days we've been busy putting Dying Light to the test against the GD Machine 2014. Armed with a GeForce GTX 750 Ti, an Intel i5-4670K processor, and 8GB of system memory, it's time to see how it fares in our Dying Light benchmarks.  

Joffy S
on 27 January 2015 at 17:00

In lieu of some proper GeForce GTX 750 Ti benchmarks which we’re looking to get up tomorrow, we’ve captured some footage of Dying Light being played with various graphical settings at 1080p resolution.

For those unfamiliar with the GD Machine 2014, it comes packing the aforementioned GeForce GTX 750 Ti graphics card and is backed up by an Intel i5-4670K processor and 8GB of RAM. In terms of Dying Light it hits the recommended requirements bang on except for that all important GPU. The 750 Ti comes in above the minimum card of GTX 560 but it still some way below the optimum GTX 780 that Techland claim you’ll need.

Joffy S
on 27 January 2015 at 11:53

Techland's latest flesh-munching zombie-fest is upon us in the shape of Dying Light, and if you've checked out the official Dying Light system requirements you'll know it's a fairly demanding beast. Now, the Polish developer responsible for Dead Island isn't exactly well known for polished, well-optimised releases, so going into a game like this you're going to want plenty of options to tweak in order to get optimal performance. 

Dying Light is quite the looker from what we've seen so far, which stands to reason for a title that recommends a GeForce GTX 780 or a Radeon R9 290 to see it at its finest. Its sprawling open-world city of Harran is based on an ancient city in Turkey, and as you parkour across rooftops it can offer some truly spectacular views with all the graphics options cranked right up.

Joffy S
on 26 January 2015 at 17:30

Nvidia has issued an official statement following the controversy surrounding the GeForce GTX 970 memory allocation, which saw upwards of 512MB VRAM going apparently unused on Nvidia’s high-end graphics card. What users were reporting was basically that the GTX 970’s VRAM usage was topping out at around 3.5GB, rather than 4GB as advertised.

What made matters more confusing was that both the GTX 970 and the GTX 980 had identical memory configurations, with 4GB of GDDR5 memory on a 256-bit interface. The GTX 980 is working exactly as intended but the GTX 970 is a whole different kettle of fish. All manufacturer’s graphics cards look to be affected to some degree, and Nvidia has now offered up an explanation as to why this is occurring.

Joffy S
on 26 January 2015 at 16:30

Ah, Manny Calavera, I think it's time for me and you to take a swift jaunt down memory lane. LucasArts sublime foray into 3D adventure that was Grim Fandango was at once a monument to what adventure gaming could be, and also the death knell of an era of point and clicks. It was LucasArts at its absolute finest.

The tale of a travel agent for the Department of Death, Grim Fandango saw the cigarillo-chomping Manny Calavera selling travel packages to newly-arrived souls. Whether they take the four-minute Number Nine or travel the Land of the Dead on foot was down to Manny, who becomes embroiled in a plot to steal a client from a co-worker. Given a fresh lick of paint for Grim Fandango Remastered, it's time to step into his shoes once more. To find out whether your gaming PC is at death's door or ready for some reaping of its own, read on to check out the official Grim Fandango Remastered system requirements.

Joffy S
on 23 January 2015 at 16:30

There have been rumours trickling around for some time now that users are experiencing problems with Nvidia’s GeForce GTX 970 graphics cards when VRAM usage escalates above 3.5GB of its 4GB capacity. It appears that despite being advertised as a 4GB card, the GPU is in fact only capable of using a partial chunk of this.

A number of people have been noticing performance hitches with their GTX 970s but until now Nvidia hadn’t recognised it as an issue. At last though an Nvidia representative has said that it's looking into the problem and is hoping to update GTX 970 owners on the situation as soon as possible.