Not one but two new Nintendo Switch hardware revisions are coming our way, according to a report from the Wall Street Journal. Nintendo is looking to keep the momentum going after the blistering start the Switch has had since its launch in March 2017, and two new SKUs appears to be crucial to this.
According to WSJ’s Takashi Mochizuki, there are plans for a premium, more powerful Nintendo Switch, as well as a cheaper option for “casual gamers”. Mochizuki reinforces that the premium Nintendo Switch won’t be as powerful as either the PS4 Pro or the Xbox One X, although this does indicate it may be comparably powerful to the base consoles.
City builder fans after some sci-fi goodness have probably been keeping an eye of Industries of Titan, a large-scale metropolis-building strategy game. Compete with other houses on Saturn's moon of Titan of constructing the most powerful factories for your industrial cities. Industries of Titan is coming to PC at some point this year, and here are the PC specs you'll need.
As far as city-builders go, Industries of Titan is certainly up there with the best-looking. It's dense, polluted cityscapes look packed with detail and yet epic in scale. It's the sort of experience that could prove taxing on your CPU, although Brace Yourself Games suggest a minimum-spec dual-core clocked at, at least 3.2 GHz. This shouldn't be overly problematic for most players, although with a similar spec you should expect the frame rate to begin to chug in larger cities. Like many other management games, once they get huge they tend to benefit from a decent quad-core processor which can really stretch its legs.
Tucked in among GDC 2019 were none other than Intel, there to talk about its imminent discrete graphics processing capabilities. Intel Odyssey introduced us to the first renders of Intel’s Xe GPU-based graphics card range.
Oddly, Intel actually partnered with members of its community for these designs, indicating that Intel is potentially thinking of use fan-submitted designs as it settles on an aesthetic for Xe.
Last week, Epic revealed Quantic Dream would be bringing a trio of its games to PC, exclusively through the Epic Games Store, including Detroit: Become Human, Heavy Rain, and Beyond Two Souls. Detroit: Become Human is one of the best-looking games I've ever laid my eyes on, so this is well poised to be a visual showcase on PC.
We'll start with the CPU demands, which are thankfully on the lower end of the scale. Detroit was a PS4 exclusive and the PS4's CPU is the sort of thing found in supermarket clearance bins. That means even relatively old CPUs should be able to run Detroit: Become Human without a hitch, provided they've got a decently high clock speed.
A couple of days ago, Nvidia’s PR truth-bending went into overdrive in its investor day report. One small nugget of truth stuck with me though, and that was Nvidia claiming 90% of all GeForce graphics card owners have performance below the level of a GeForce GTX 1660 Ti.
This essentially means any GeForce GTX 1070 graphics card or weaker, indicating the lion’s share of Nvidia’s customers isn’t anywhere near the top-end GPUs which typically gain the most attention. For all the talk of Nvidia’s dominance in terms of top-end performance, for most gamers, it would seem this irrelevant.
Julian Gollop is the undisputed godfather of turn-based tactics, so when the creator of the XCOM series, and his new studio Snapshot Games, announced Phoenix Point, the gaming world sits up and takes notice. Phoenix Point is very much pitched as a spiritual successor to XCOM, right down to the bug-like alien menace terrorising Earth. Will Phoenix Point be terrorising your PC though? Let's find out.
As far as tactical strategy games, the recommended GPUs are arguably a little high on the spectrum, but these days these just about quality as mid-range graphics cards. Phoenix Point goes easy on the CPU demands though, and you'll only need a relatively ancient dual-core i3 or AMD Phenom II X3 to get Phoenix Point up and running. That's not bad at all and the processor specs don't exactly take a huge leap to the recommended specs either.
Everyone's 10th-favourite Assassin's Creed game is being given the remaster treatment this month. Assassin's Creed III: Remastered updates the colonial America stab-em-up for a modern audience, moving to a new graphics engine, enhancing the visuals, improving gameplay mechanics and more. AC3 may be seven years but don't expect running the remastered version to be an easy task though...
If you watch the comparison trailer below, you'll probably find yourself a little confused at just how demanding this ACIII remaster is considering the relatively minor improvement to visuals. You are not alone.
It can sometimes feel like Lovecraftian horror games are everywhere these days, although seldom do they actually live up to their legacy. Frogware's The Sinking City is looking mighty promising indeed though, pairing a 1920's-style investigative adventure with a flooded city, bizarre murders, and creeping dread of cosmic horrors. The Sinking City comes to PC in June, and here are the PC specs you'll need.
It's easy to see these system specs for The Sinking City could be problematic for some. The recommended system requirements are fine, they're exactly in the ballpark for what we'd expect from a game of this visual caliber and slightly below the usual AAA specs.
Nvidia has held an investor day during which it has proudly boasted the GeForce RTX series is off "to a great start". Nvidia makes the surprising claim that its Turing GPU has enjoyed a more successful launch than Pascal, and that the majority of its customers are happy to pay a price increase for the next-gen.
Nvidia’s real-time raytracing, powered by DXR (DirectX Raytracing), will be coming to many of its GeForce GTX 10 series GPUs in April. All GeForce GTX 1060 6GB GPUs and higher will be capable of ray-tracing, including the GeForce GTX 1660, 1660 Ti, and of course the RTX series.
Team Green has previously made quite a big deal about real-time ray-tracing only being possible with its latest RTX GPUs and their RT Cores, although the allure of a large install base to boast about evidently proved difficult to resist. Having optimised RTX hardware ray tracing performance in games, Nvidia turned its attention to GeForce GTX GPUs.