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Jon Sutton
on 16 October 2017 at 14:52

The Evil Within 2 isn't exactly the smoothest performer, as we found in our TEW2 benchmarks on the GeForce GTX 1060 and the Radeon R7 370. We also discovered there isn't a huge visual difference between Low and Ultra, yet it can be a 60% hit on frame rate. While The Evil Within 2 may not be particularly well optimised then, there is wiggle room for performance improvements if you disable the right graphics settings.

We're going to make this process a little easier for with our graphics options performance breakdown for The Evil Within 2, benchmarking each individual graphics setting for its performance hit, as well as recommending how important it is to enable.

Jon Sutton
on 16 October 2017 at 12:29

The Evil Within 2 is with us, riding in on a tidal wave of concern regarding poor performance and whispers of a dodgy console port. We've been busy getting to grips with it for our Evil Within 2 PC performance reporting, detailing the graphics settings, benchmarking performance, system requirements analysis and low vs ultra graphics comparison screens. Read on, if you dare.

Quite a hefty set of graphics options to tweak in The Evil Within 2, although they don't necessarily have a huge impact on both visual quality nor performance. While it doesn't really have a huge bearing on performance, it's definitely worth messing around with the Field of View (FoV) in the system settings. By default the camera in The Evil Within 2 is very close to the player character, and increasing the FoV can really open up your view of the world.

Jon Sutton
on 16 October 2017 at 09:54

Motocross doesn’t get much love these days. It’s not like the PS2 era when dirt bike games were flooding the market, Still, Milestone is fighting the good fight with the announcement of Monster Energy Supercross - The Official Videogame. It may have a big claim to the worst game name of all time, but it’s looking like a slick stadium racer.

Monster Energy Supercross - The Official Videogame borrows its name from that hideous energy drink’s sponsorship, but it’s the result of a collaboration between Milestone (MotoGP) and Feld Entertainment, a real-life motorsport production company.

Jon Sutton
on 15 October 2017 at 15:00

The Evil Within 2 is out now and in PC gamers’ hands, and the initial response to performance is a little worrying. There are plenty of complaints out there about poor PC performance optimisation for The Evil Within 2, and Nvidia has kind of hit the nail on the head by recommending the high-end GeForce GTX 1070 for playing TEW2 at 1080p/High.

Nvidia’s official recommended GPUs for 60fps gameplay are all right at the top end. The GeForce GTX 1070 is a sublime 1440p graphics card, and yet in The Evil Within 2 it’s only good for 1080p/High. If you want to play on Ultra at 60 frames per second, the answer is to look elsewhere.

Jon Sutton
on 13 October 2017 at 14:29

The system requirements for Destiny 2 were released for the beta back in August, but Bungie has now updated them with the final specs. There are a few tiny tweaks here but nothing major, so you can expect performance to be on par with what you played in the Destiny 2 beta (if you played it). If you didn't, rest assured it ran smoothly and looked great.

Everything basically stays as it is was for the Destiny 2 beta. The only change is we now know Destiny 2 is a 68GB install on PC. Quite a large game then, and this number will only creep up as the numerous expansion packs release over the next few years. It wouldn't be a surprise to see it top 100GB by then.

Stuart Thomas
on 12 October 2017 at 15:00

While early adopters have been paying through the nose to experience virtual reality from the ground floor up this past 18 months or so, the price of VR is now gradually creeping into the realms of affordability for the rest of us. Oculus has now announced the Oculus Rift plus a pair of Oculus Touch controllers has been reduced permanently down to $399, compared to its peak of $878 last year.

That’s really not a bad price at all now, although it should be warned that the wireless Project Santa Cruz VR from Oculus is due in 2018 and, on paper, should be a significant upgrade thanks to its no cords approach.

Neil Soutter
on 12 October 2017 at 12:59

Game director Hajime Tabata has spoken up about the ease of developing Final Fantasy XV on PC compared to consoles, claiming the console version was “100 times more difficult” to develop.

Tabata admits the development team at Square Enix knew a PC version was the right idea shortly after the development of the console version of Final Fantasy XV began (presumably after the game was rebooted). In preparation, they began working on strengthening the games’ engines with Nvidia as far back as 2016 “in anticipation of any projects that might come after the console version.”

Neil Soutter
on 11 October 2017 at 14:53

Nintendo has filed a trademark for its original Game Boy, prompting speculation that a Nintendo Classic Game Boy Mini could be in the works following the success of the NES Mini and the Super Nintendo Mini.

A Game Boy Classic trademark was filed by Nintendo on September 15th and picked up by a trademark bot. The trademark pertains to, among others, programs for portable electronic game machines,  a storage medium in which a program for a portable electronic game machine is stored, a program for an electronic computer and a storage medium in which a program for an electronic computer is stored.

Jon Sutton
on 10 October 2017 at 16:30

Well, uh, that excitement didn't last long. It turns out the leaked Intel slide is nothing to do with Radeon RX Vega at all. In fact, it's not even a slide. It's actually part of an Intel employee recognition program that takes place around their HQ, and this particular image is of none other than Mr Vega, an Intel employee. Quite the coincidence. 

Jon Sutton
on 07 October 2017 at 10:04

Nintendo has ramped up production of its Switch consoles to two million units a month, according to DigiTimes. The supply constrained console surprised even Nintendo with its sky-high demand, Nintendo now setting a target of 20 million Nintendo Switch consoles shipped during 2017. Not bad a for a 9-month-old console - the Wii U sold through 13 million units during its entire four-year lifespan.

The current supplies of Nintendo Switch consoles is limited due to a combination of higher than expected demand and limited supplies of DRAM memory which has affected the entire tech industry. Nintendo’s urged its manufacturing partners to go full steam ahead though and ensure there’s enough Switch consoles out there for the holiday season.