This November we are expecting the evolution of the 2012 MMO dinosaur shooter with Primal Carnage Extinction. Class based, fast paced, multiplayer dinosaur simulation is inbound from indie devs Circle Five Studios. They released original Primal Carnage in 2012 and two years on they have revised the online dinosaurs versus humans arena title.
Obviously everyone wants to have a go at being a dinosaur, tearing holes in the humans and their pesky gun tech, so lets take a look to see what sort of hardware this dino sequel might require to run Primal Carnage Extinction system requirements. The graphics engine is a modified Unreal 4, which is what the original was built on, so we expect the requirements to be pretty low by today's standards.
AMD is taking the fight to NVidia and making a move to boost the overall falling stocks of the company by re-launching its flagship card the Radeon R9-290X as an 8GB variant in order to compete against the recently released Nvidia GeForce GTX 980 and provide the perfect counterpoint to the surge in VRAM demands from this year's AAA titles.
The upcoming R9-290X with 8GB GDDR5 memory is expected to feature higher clock rates and custom cooling solutions packed together with the Hawaii XT architecture. The Hawaii chip consists of 2816 stream processors, along with 176 Texture units and 64 Raster operations on a 512-bit memory interface. The cards are planned to be released on 6th November this year.
In recent months there seems to have been a resurgence in the number of Japanese titles making it over to the PC. Usually the domain of Sony and Nintendo's games consoles, it seems the popularity of PC gaming is forcing some big name Japanese publishers to think twice about the PC market. Valkyria Chronicles is the latest of these, and it's an absolute corker from Sega.
Set in the fictitious continent of Europe during the 1930s, war has erupted between two superpowers, the Empire and the Federation. The neutral country of Gallia is stuck between these warring giants and it's up to you rise up and defend this tiny nation using a mixture of tactical combat and action-based movement throughout an epic storyline that decides the fate of the world. To find out whether your gaming PC is going to be facing the blitzkrieg or a spud gun, be sure to check out the official Valkyria Chronicles system requirements.
100 million. That’s how many Mark Zuckerberg believes the Oculus Rift will need to sell to become a meaningful computing platform. Only five games consoles have ever managed to surpass this figure, including such heavyweights as the PlayStation 2 and the original Game Boy.
It’s a lofty target for a piece of hardware, but it speaks volumes that the co-founder of Facebook is happy throwing these sorts of numbers around. In an earnings call yesterday Zuckerberg revealed the figure, claiming that this was the sort of figures the Oculus Rift virtual reality headset would be expected to meet.
Alone in the Dark, the big daddy of survival horror, is back from its slumber after more than half a decade, looking to right the wrongs of its predecessor and reimagine the series with Alone in the Dark: Illumination. Now, AitD: Illumination is in fact a four-player survival title this time around, ensuring the game's name is doubly ridiculous, plonking you and up to three other players in the town of Lorwich, which looks to have been overrun by a host of demonic beasts.
You'll have four different classes at your disposal in this horrific adventure, each with their own distinctive skills, weapons, and powers. In typical AitD fashion it looks to be filled to the rafters with Lovecraftian horrors as you and team fend off the likes of Roofwalkers, Shapes, and Spawns in a battle to unearth the mysteries of Lorwich. Of course you don't want to get out to the deepest, darkest woods and realise you've forgotten your batteries, so before you stump up for Alone in the Dark: Illumination you'd best check out if your gaming rig's up to it with the official AitD: Illumination system requirements.
Download speeds. The bane of many a gamer and a prominent problem in recent months thanks to game sizes sprouting at uncontrollable speeds. Just two short years ago the prospect of games becoming a 50GB download as standard seemed laughable, but we’ve all too quickly had to adapt to that as the norm.
Of course if everyone got hold of superfast internet it wouldn’t be too much of a problem, which is where the number bods step in. A group of researchers in the US and the Netherlands have teamed up to create a new type of fiber network capable of pushing down a staggering 255 terabits per second down a single strand of fibre, enough to carry the entirety of the internet’s traffic in 2013 three times over.
Now I’m no horticulture expert but even I was impressed by Nvidia’s latest graphical development, Turf Effects. In this age of diminishing returns it’s not often a feature comes along that can genuinely blow your socks off, so I have to admit I was surprised it was grass effects that does it.
Nvidia’s new Turf Effects GameWorks technology allows the GPU to render and simulate grass and its movement on a massive scale, rendering more than a million individual blades of grass in just 1ms on a GeForce GTX 680 and above. The grass itself dynamically scales depending on hardware and its distance from the player, range from just three polygons right up close to several hundred when zoomed in. Perhaps most impressive of all, every individual blade of grass has its own shadows and dynamic physics effects that allow it to be crushed and trampled permanently.
The first benchmarks have leaked for AMD’s upcoming high-end laptop GPU the Mobility Radeon R9 M295X. The new GPU isn’t actually available just yet but it has cropped up in Apple’s new iMac 5K monitor, which is where this particular set of benchmarks appear to have surfaced from.
The Radeon R9 M295X is based on AMD’s Mobility Tonga architecture, and a quick glance at the specs reveals that it is significantly more powerful than its predecessor, the R9 M90X. Packing 2048 GPU cores with a core clock of 800 MHz, 4 GB GDDR5 VRAM, and a 1375 MHz memory clock on a 256-bit memory bus, the R9 M295X goes toe toe with many high-end desktop cards.
Turtle Rock Studios made a big name for itself with the original Left 4 Dead, immediately getting snapped up by Valve following its launch before going independent a year later. Now they're back and promising to be bigger than ever with another bite at the cooperative shooter apple with Evolve, a 4 v 1 asymmetric multiplayer title about teams of hunters fighting against a gigantic roaming player-controller monster.
It's a unique concept that could prove to be one of the breakout hits of 2015 if Evolve's multiplayer proves a long-lasting experience. In the run up to launch Turtle Rock has had a number of alpha tests, but this time it's back with the Big Alpha kicking off on October 31st that should give us a good look at how Evolve is shaping up. Bear in mine these are not the final system requirements for Evolve but with just a few short months until launch these should give us a good idea of what you'll need to run Evolve on PC.
Microsoft has reported a massive increase in the figures of Xbox consoles shipped in the third quarter of 2014 in comparison to the same timescale last year. The company has reported that 2.4 million Xbox units were shipped in the three months up until the end of september, a 102% rise on last year's Q3 figures. No doubt Microsoft will be looking to assure the public that the Xbox One is still a driving force in the console wars following initial sales lagging behind Sony’s PlayStation 4 significantly.
Although the numbers look very good for those just looking at the headlines, the information released by Microsoft isn’t quite as solid as one might first think. The figures represent items shipped into retail in that time frame, not the total number that have were placed into gamers living rooms. Another key thing to remember is that their 102% year-on-year rise will largely be due to the fact that the Xbox One wasn’t even released until November last year, so this figure takes into account both Xbox 360 and Xbox One sales.