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Jon Sutton
on 23 November 2014 at 16:00

During a recent webcast to investors, Intel executives revealed plans for three-dimensional NAND flash memory to be incorporated in its solid-state drives for future products. The SSDs would be the largest commercial products of their kind, and the breakthrough in flash storage means that 10 terabyte SSD’s could become a reality within the next two years.

The massive high-speed storage is possible because of 3D NAND memory, which allows for the stacking of multiple levels of memory on top of one another. The memory, developed in partnership with Micron, allows for up to 32 layers of NAND flash, theoretically providing 48GB of storage on a single die, single up from the equivalent 16GB achieved by Samsung on its V-NAND equivalent.

Jon Sutton
on 22 November 2014 at 16:00

Yesterday we put up our official benchmark results for the GD Machine 2014 on Far Cry 4, but to give a feel for how it plays we've grabbed some footage of it running at both 1080p and 900p resolution. In yesterday's benchmarks the 750 Ti coped pretty well, much better than in Assassin's Creed Unity at least, but if you want to get some 1080p gaming going you might need to dial back a few options.

For those unfamiliar with the GD Machine 2014 the 750 Ti is ably backed up by an i5-4670K and 8GB of RAM. Basically it’s got the recommended requirements for Unity covered when it comes to memory and CPU, but the GeForce GTX 750 Ti is a fair chunk weaker than the recommended requirement of a GeForce GTX 680.

Jon Sutton
on 21 November 2014 at 17:12

Roll up, roll up! It's the next in the seemingly never-ending line-up of Ubisoft releases hitting over this three-week period. Far Cry 4's out and it's caused quite a stir, crash-landing amid the PC gaming community before razing everything in sight down with a handily placed flamethrower.

It's safe to say Far Cry fans are loving it, and what's not to love about riding an elephant armed with an RPG? You that is, not the elephant, they probably haven't got the dexterity for it, even if some of them do paint. We put Far Cry 4 through its paces already on the GeForce GTX 670, but now it's the turn of the GD Machine 2014. Locked and loaded with a GeForce GTX 750 Ti 2GB, 8GB RAM and an Intel i5-4670K, it's primed and ready to (hopefully) give Far Cry 4 a roasting in some benchmarks. 

Neil Soutter
on 21 November 2014 at 10:15

AMD has been holding its two-day “Future of Computing” event in Singapore this week, taking the wraps of its new Carrizo APU designed specifically for all-in-one systems and high-end mobile devices. John Byrne, senior VP and general manager of AMD’s Computing and Graphics department, claimed during the presentation that it is the biggest leap ever from AMD in terms of energy efficiency.

The tiny Carrizo chip has been designed with extremely low power draw in mind, focusing on extended battery life all the while providing a boost in performance. The APU is both a CPU and an integrated GPU, with AMD boasting it has full DirectX 12 and Mantle capability, and is tuned for the like’s of EA’s Frostbite engine and the Crytek’s CryEngine.

Jon Sutton
on 20 November 2014 at 17:00

Amid all the controversy that surrounded Assassin's Creed Unity's launch, one thing stood head and shoulders above the rest, and that was those ridiculous system requirements. They were so far above and beyond anything we'd seen, we were just itching to give it a go.

The minimum demands of a GeForce GTX 680 sounded crazy on paper, and the £400+ graphics card requirement looked like it could well be spelling doom for Assassin's Creed Unity on the GD Machine 2014 with its GeForce GTX 750 Ti. We've seen how it's already dispatched the likes of Alien Isolation and Call of Duty: Advanced Warfare with ease though, so we had high hopes it would be able to handle AC Unity, armed with the aforementioned 750 Ti and an Intel i5-4670K processor with 8GB RAM.

Jon Sutton
on 20 November 2014 at 13:15

It’s a case of another day another driver at the moment, and if you’ve been keeping an eye on your GeForce Experience notifications you’ll have seen that yet another one has crept out, this time providing all sorts of performance boosts to the flurry of games coming out recently and in days to come, as well as all-new Multi-Frame Sample Anti-Aliasing for Maxwell architecture.

Top of the list in the GeForce 344.75 WHQL driver is Far Cry 4 optimisation, so if you’re having any sort of performance issues on GeForce hardware then this is looking like a driver definitely worth grabbing pronto. Meanwhile improvements and enhancements are also on offer for the likes of Dragon Age: Inquisition, The Crew, and Metal Gear Solid V: Ground Zeroes.

Neil Soutter
on 20 November 2014 at 12:00

Take Two CEO Strauss Zelnick has offered his two cents on the future of video games, claiming that the world of gaming isn’t ready for virtual reality. Both Oculus VR’s Oculus Rift and Sony’s Project Morpheus are increasingly nearing consumer releases, but Zelnick thinks that the experience and the demand just isn’t there yet for gamers to strap on headsets.

The Grand Theft Auto 5 publisher who oversees the likes of Rockstar and 2K Games thinks that the dramatic shift required just isn't doable right now, with the technical limitations in particular proving too prohibitive.

Jon Sutton
on 20 November 2014 at 10:49

The master of stealth Jack Bauer is back. Sorry, I meant Snake. Whatever the case, Snake is once more entering a cardboard box near you in the form of the PC release of Metal Gear Solid: Ground Zeroes, which is arriving on December 18th, just in time for the holidays.

Snake isn't a man known for tucking into roast potatoes and pigs in blankets though, preferring to spend the holiday season on a desolate rock, gutting unwary guards and hijacking a tank, before settling down and roasting some chestnuts on an open fire. MGS: Ground Zeroes caused quite a stir when it arrived earlier this year, providing some of the best emergent gameplay yet seen in what was an all-too-brief experience. In terms of tickling the taste buds in anticipation of MGSV: The Phantom Pain, which is coming next year to PC, it's gloriously hard to beat. To find out whether your PC's going to wet itself during a holdup or prepared to commandeer a tank and blow the place to smithereens, read on to check out the official MGS: Ground Zeroes system requirements.

Jon Sutton
on 19 November 2014 at 14:05

Our benchmarks for Assassin’s Creed Unity on the GeForce GTX 750 Ti will at last be up later today, but ahead of those results we’ve got some captured footage straight from the GD Machine 2014 of AC: Unity in action at 1920 x 1080 resolution.

There’s been a bit of a delay in getting it up and running because, Uplay being Uplay, it got caught in a vicious cycle of fatal errors and disconnections that caused quite a bit of ire in me. Nevertheless we’ve got it up and running now, so you can have a good look at how the GeForce GTX 750 Ti will cope with the outrageously demanding Assassin’s Creed Unity.

Jon Sutton
on 19 November 2014 at 11:36

Nvidia has created the world’s first graphics card with a staggering 24GB of on-board high-speed GDDR5 memory. The Tesla K80 is a dedicated workstation GPU and is, as it stands, the world’s fastest professional graphics card.

Under the hood the Tesla K80 features a pair of GK210-Duo Kepler GPUs with a total of 4992 CUDA cores, 416 TMUs and 96 ROPs. Most impressive of all though is definitely the huge stack of VRAM on-board, 24GB of a GDDR5 memory on a dual 384-bit interface.