Life is Strange developer Dontnod landed with a splash back at E3 last week. We're just a few weeks on from Vampyr's launch but already they were keen to tease Life is Strange 2. The Awesome Adventures of Captain Spirit isn't Life is Strange 2. But, it is connected, and some of the characters will appear in LiS2. The best bit though is that The Awesome Adventures of Captain Spirit is out next week and it's also going to be totally free. Here are the PC specs needed to run Captain Spirit.
It's only been three years since Life is Strange graced us with its presence, but a lot's changed in the intervening years. These system specs for Captain Spirit are unrecognisable when stacked up against the GTX 260 or Radeon HD 4890 GPUs recommended for LiS. Instead, The Awesome Adventures of Captain Spirit PC system requirements are actually almost identical to this month's Vampyr. They're a little more forgiving but they're very much along the same lines.
AMD has taken a rather cheeky jab at Intel, piggybacking off an Intel competition to deliver a tongue-in-cheek marketing stunt. Team Red has promised to swap 40 Intel Core i7-8086K CPUs won in an Intel sweepstake with their own, much tastier, AMD Threadripper 1950X CPU.
It all stems from a competition Intel ran, wherein it celebrated the 40th anniversary of the x86 processor with a sweepstake giveaway featuring 8,086 of its special edition Core i7-8086K CPUs. The six-core, 12-thread CPU is no slouch and carries a retail price of around $425. The total prize value of the 8080K CPUs therefore stands at around $3.4m.
The first of those snazzy, and hideously expensive, G-Sync 4K 144Hz HDR monitors have been getting into the hands of early adopters and the news isn’t great. Reports are emerging that the Asus ROG Swift PG27UQ G-Sync HDR Gaming Monitor and the Acer Predator X27 utilise subsampling at 144Hz, significantly reducing the image quality.
Both monitors are using the same AU Optronics’ M270QAN02.2 AHVA panel and allegedly feature a disappointing blurry image. The issue appears to only occur when the Asus and Acer monitors exceed 120Hz refresh rate. At this point, the bandwidth limit of the DisplayPort 1.4 standard used forces the monitors to engage 4:2:2 chroma subsampling in order to reduce the overall image quality and allow the picture to transmit. This downscaling results in a blurrier image that is not true 4K.
CD Projekt RED community manager Alicja Kozera has revealed the specs of the PC that was running the behind-closed-doors Cyberpunk 2077 demo at E3 2018 last week.
Unsurprisingly it’s an absolute beast of a machine, cramming in a top of the line GeForce GTX 1080 Ti graphics card, an Intel Core i7-8700K CPU and 32GB 3000MHz DDR4 memory. The hardware was used to run Cyberpunk 2077 at native 4K resolution with a locked 30 frames per second frame rate.
Phil Spencer, head of Xbox, hopped onto GiantBomb for their annual catch-up. In amongst the grilling, Jeff Gerstmann asked Spencer what the main target will be for the next-generation Xbox console. His answer was surprisingly frank, admitting that the current crop of consoles, including the Xbox One X, struggle with their frame rate.
"If you look at the Xbox stuff we are doing right now like variable frame rate,” said Spencer. “I think frame rate is an area where consoles can do more just in general. You look at the balance between CPU and GPU in today's consoles they are a little bit out of whack compared to what's on the PC side and I think there is work that we can do there."
Outside of the hardcore FGC, SoulCalibur is one of the most beloved fighting game franchises around. It's accessible yet deep, and each outing typically comes with a solid single-player offering. SoulCalibur VI is the first game in the series to come to PC, packing 4K support, the best visuals around, and the capability for a rock-solid 60 frames per second. But what do PC gaming hardware do you need to run SoulCalibur VI? Let's find out.
SoulCalibur VI is an Unreal Engine 4 game from Bandai Namco, the very same engine as Bamco's other major fighting game franchise - Tekken 7. Which leads us to the revelation, of sorts, that the SCC6 system requirements are identical to those of Tekken 7. To that end, the PC performance of SoulCalibur VI should be pretty similar to that of Tekken 7.
AMD has announced that it’s partnering up with a trio of publishers to deliver Radeon-specific performance optimisations for their upcoming games, including Resident Evil 2, The Division 2 and Strange Brigade.
Capcom, Rebellion and Ubisoft are the three that have hopped into bed with AMD. It was confirmed during an E3 2018 Coliseum event by Scott Herkelman, vice president and general manager of Radeon Gaming at AMD.
Handling gaming PC SMACH Z is back, and they’re gearing up for an actual launch later this year. The SMACH Team showed off an E3 2018 trailer for the SMACH Z today, showcasing the potential capabilities of its handheld system that used to be known as Steamboy.
“We are really excited to showcase the first hands-on demo of the SMACH Z prototype build to media at E3 2018 and look forward to getting initial feedback, which will be crucial to bring the fully functional Beta version to Gamescom 2018,” said Daniel Fernandez, CEO at SMACH Team. “It’s an ambitious project but each step takes us closer to the ultimate gaming console that PC games enthusiasts have been waiting for.”
Intel has officially announced that its first discrete GPU will be ready to launch in 2020. Brian Krzanich, Intel CEO, was speaking at an analyst meeting when he broke the news that Intel will be rolling out the first graphics cards, codename Arctic Sound, in around two years time.
By 2020 the graphics card market will be a three-horse race with Intel joining AMD and Nvidia. Team Blue intends to provide graphics chips designed for high-performance computing, gaming, artificial intelligence and data centre usage.
UPDATE: Despite EA and DICE putting up the Battlefield V minimum system requirements on the Origin store a fortnight ago, EA community manager Dan Mitre has since confirmed these specs were put up erroneously.
According to Mitre, the system requirements for Battlefield V were published as a placeholder, which explains why they were pretty much identical to Battlefield 1's minimum specs.