Julian Gollop is the undisputed godfather of turn-based tactics, so when the creator of the XCOM series, and his new studio Snapshot Games, announced Phoenix Point, the gaming world sits up and takes notice. Phoenix Point is very much pitched as a spiritual successor to XCOM, right down to the bug-like alien menace terrorising Earth. Will Phoenix Point be terrorising your PC though? Let's find out.
As far as tactical strategy games, the recommended GPUs are arguably a little high on the spectrum, but these days these just about quality as mid-range graphics cards. Phoenix Point goes easy on the CPU demands though, and you'll only need a relatively ancient dual-core i3 or AMD Phenom II X3 to get Phoenix Point up and running. That's not bad at all and the processor specs don't exactly take a huge leap to the recommended specs either.
Everyone's 10th-favourite Assassin's Creed game is being given the remaster treatment this month. Assassin's Creed III: Remastered updates the colonial America stab-em-up for a modern audience, moving to a new graphics engine, enhancing the visuals, improving gameplay mechanics and more. AC3 may be seven years but don't expect running the remastered version to be an easy task though...
If you watch the comparison trailer below, you'll probably find yourself a little confused at just how demanding this ACIII remaster is considering the relatively minor improvement to visuals. You are not alone.
It can sometimes feel like Lovecraftian horror games are everywhere these days, although seldom do they actually live up to their legacy. Frogware's The Sinking City is looking mighty promising indeed though, pairing a 1920's-style investigative adventure with a flooded city, bizarre murders, and creeping dread of cosmic horrors. The Sinking City comes to PC in June, and here are the PC specs you'll need.
It's easy to see these system specs for The Sinking City could be problematic for some. The recommended system requirements are fine, they're exactly in the ballpark for what we'd expect from a game of this visual caliber and slightly below the usual AAA specs.
Nvidia has held an investor day during which it has proudly boasted the GeForce RTX series is off "to a great start". Nvidia makes the surprising claim that its Turing GPU has enjoyed a more successful launch than Pascal, and that the majority of its customers are happy to pay a price increase for the next-gen.
Nvidia’s real-time raytracing, powered by DXR (DirectX Raytracing), will be coming to many of its GeForce GTX 10 series GPUs in April. All GeForce GTX 1060 6GB GPUs and higher will be capable of ray-tracing, including the GeForce GTX 1660, 1660 Ti, and of course the RTX series.
Team Green has previously made quite a big deal about real-time ray-tracing only being possible with its latest RTX GPUs and their RT Cores, although the allure of a large install base to boast about evidently proved difficult to resist. Having optimised RTX hardware ray tracing performance in games, Nvidia turned its attention to GeForce GTX GPUs.
By now a lot of you have probably feasted your eyes on the Quake 2 real-time ray-traced lighting video that’s been doing the rounds since January. Created by former Nvidia inter Christoph Schied, this brings the RTX experience to Id Software’s classic (and ancient) 1997 shooter.
Nvidia spied an opportunity and immediately contacted their former intern, taking Q2VKPT and helping to add a whole bunch of additional graphical features. It has now become a complete overhaul of Quake 2 with RTX effects, officially supported by Nvidia, and running on Vulkan. It’s really quite the thing as well, with Nvidia’s extra changes breathing some incredible new life into the beloved sci-fi shooter.
Remedy has revealed another peek at its upcoming sci-fi shooter Control, this time highlighting the real-time ray-tracing features made possible through GeForce RTX.
A trio of RTX features are highlighted throughout this demo, comprising Ray Traced Indirect Diffuse, Ray Traced Indirect Specular, and Ray Traced Contact Shadows.
Renowned gaming headset manufacturer Turtle Beach has made a big play in the gaming hardware industry, announcing it will be acquiring Roccat in a deal worth around $18 million.
German hardware firm Roccat has a diverse range of PC gaming accessories stretching across mice, keyboards, headsets, and other accessories. Roccat will bolt onto Turtle Beach’s existing headset brand and is intended to accelerate Turtle Rock’s reach into the $2.9 billion annual market for PC gaming accessories.
For this one, we’re boarding the rumour bus in Rumourtown, Rumoursville, while listening to Fleetwood Mac’s Rumours. All aboard? Let’s go. Tweaktown has suggested that Nvidia could be preparing to unveil its next-gen GeForce Ampera GPU at its annual GPU Technology Conference (GTC) due to take place next week in California.
That’s very soon indeed, although there’s a certain element of logic to what’s going on here. First and foremost, Turing is already out and been hurled into every graphics card under the sun, while Volta is now positively old hat. Nvidia has to show something at GTC, even if it’s nowhere near ready for launch.
Nvidia has unleashed the GeForce GTX 1660 on an unprepared, and probably underwhelmed public. The halfway house successor sits somewhere between the GeForce GTX 1060 and GeForce RTX 2060 in terms of nomenclature, although its performance is far closer to the former than the latter.
The GeForce GTX 1660 is equipped with a cut-down version of the same TU116 GPU used for the GTX 1660 Ti. While lacking the advanced ray-tracing and DLSS features of the RTX cards, the TU116 GPU still benefits from new Turing improvements such as shader innovations that improve performance and efficiency, as well as Adaptive Shading tech.