Long in development, Crackdown 3 is with us at last. I suspect this particular game has been in a bit of development hell over the last five years, but we've got is another old-school superhero-style beat-um-up romp across a giant city. When Crackdown 3 was originally announced it was all about 'the power of the cloud', but if you're playing single-player on PC it's all about the power of your PC.
This Crackdown 3 PC performance guide is designed to help you hit the sweet spot between graphics and performance. You can find out just how demanding each graphics option is in Crackdown 3 using the chart below. These demonstrate the percentage drop in frame rates when turning the graphics setting from Low to Ultra. This can provide an at-a-glance look at which graphics settings affect the frame rate the most in Crackdown 3.
Nvidia has just released its figures for Q4 FY 2019 and its revenue of $2.21 billion has beaten analyst expectations. Experts were expecting Nvidia to take a hit due to the decline in cryptocurrency mining and hence, fewer sales of GPU hardware units.
Previously, Nvidia had projected revenue of $2.71 billion for this quarter but due to the above-stated market conditions, it was forced to revise its estimations down to $2.20 billion.
We've taken a look at ray-tracing performance in Metro Exodus, as well as the most demanding of its (limited) graphics options, but how does Metro Exodus shape up for the average player who isn't looking to take advantage of those snazzy ray-tracing effects? Here we've taken a quick look at general gaming performance in Metro Exodus for the GeForce RTX 2060 and GeForce GTX 1070, both if which slot in bang in line with the recommended system recommends for Metro 3.
In theory, both the RTX 2060 and GTX 1070 should be capable of playing Metro Exodus at 1080p on High, but we're going to see if we can push this pair even further.
Finally, Metro Exodus has arrived, and so too has another opportunity to see what all the fuss is about in terms of raytracing. Metro Exodus uses a totally different form of raytracing to the reflections seen in Battlefield V. 4A Games instead chose to focus on ray-traced global illumination. Global illumination isn't new to gaming, but it is new in its ray-traced form.
Traditional game lighting uses fixed light sources with direct illumination. Put a lamp in a room and it'll light it up, and it'll also cause a shadow to be cast behind a table, for example. However, direct illumination fails to account for how light reacts in reality. It bends and distorts, reflects and pools. The light cast on a polished table would illuminate a room more than a dirty one. There are techniques used to present global illumination in games in a cheat sheet form used rasterized techniques, but this isn't true global illumination.
It's a big day for fans of high-end visual tech. Metro Exodus has arrived on PC with some graphics card-destroying performance demands and ray-traced global illumination. 4A Games' Metro Exodus has comfortably earned a spot as of the most demanding games on PC, becoming the new Crysis for those who want to max it out.
This Metro 3 PC performance guide can help you hit the sweet spot between graphical excellence and performance. Using the chart below, you can find out just how demanding each graphics option is in Metro Exodus, demonstrating the percentage drop in frame rates when turning the graphics setting from Low to Ultra. This can provide an at-a-glance look at which graphics settings affect the frame rate the most in M:E.
It’s time to get prepped for Metro Exodus, the new graphical behemoth that looks like it’s set to become the next Crysis of benchmark tests. Nvidia has dropped the GeForce 418.91 Game Ready Driver, bringing day one performance optimisations for the eagerly anticipated post-apocalyptic FPS.
Metro Exodus is going to be of particular interest to Nvidia GeForce RTX 20 series owners due to its ray traced global illumination and it promises to be a worthy testing ground of the technology.
Jump Force arrives on February 15th, a day that's shaping up to be a very hectic Friday indeed. Bandai Namco's Jump Force is a fantastic looking fighter that blends many manga universes and heroes together, including One Piece, Dragon Ball Z, Bleach, Naruto, Yu-Gi-Oh and more. It's coming to PC day and date with consoles and the final system specs for Jump Force have now been revealed.
Jump Force did originally have a radically different set of system specs but these have since been overhauled drastically as we come up to its launch this Friday. As far as fighting games go, these specs for Jump Force are fairly lofty, particularly for those aiming for higher visual fidelity.
Our worst naming nightmares have been realised. Nvidia’s GeForce GTX 1660 Ti is every bit the real deal. Plenty of pictures of AIB partner variants of the GTX 1660 Ti are already doing the rounds and it now appears we have a release date - February 22nd.
Nvidia is yet to formally announced the GTX 1660 Ti but both Palit and EVGA have confirmed they’ll have custom versions of the new mid-range video card ready for release. More specifically, we’ve got the EVGA GeForce GTX 1660 Ti XC (Black) and the Palit GeForce GTX 1660 Ti StormX inbound.
It’s that of the time again where we’re ready for another straw poll on which resolutions we’re all gaming out.
Nvidia has dropped an entire new generation of RTX 20 Series graphics cards since our poll, simultaneously targeting 4K with its top-end GPUs while also trying to sell their ray-tracing capabilities. 4K and raytracing aren’t really compatible, so if you’re interested in real-time raytracing then you’ve got yet another reason to stick with your trust 1080p display.
AMD might be making headlines these days with the arrival of its seemingly token effort high-end graphics card, the recently launched Radeon VII, but it could be a while until Team Red is making headlines again.
Reports are emerging that AMD’s next-generation graphics cards which utilise the 7nm Navi GPU have been delayed and now won’t be ready to launch until October of this year.