Battlefield 5 was revealed yesterday evening, and despite being five months away from release, DICE has kindly revealed the minimum PC specs for Battlefield V. As per usual, BFV is running on Frostbite, bringing the same large-scale warfare and chaotic destruction we saw in Battlefield 1. Do you need to upgrade your PC to run Battlefield V though? Let's find out.
The minimum system requirements for Battlefield V are actually identical to the minimum spec for Battlefield 1. Battlefield is typically quite CPU-intensive which is why we see the Core i5-6600K suggests as the minimum CPU. In BF1 you could actually get away with a much weaker CPU, although it will end up a significant bottleneck if you're targeting high frame rates. Considering the specs are identical though, we expect the visuals and performance of Battlefield V to be pretty much on par with Battlefield 1.
A Principal Programmer at Sony Computer Entertainment Europe has revealed via his LinkedIn profile that he’s been working with with AMD on improving its Ryzen “znver1” microarchitecture support within the LLVM compiler stack. The LLVM compiler is a vital component when developing for the PlayStation 4, although Sony’s current console, of course, doesn’t feature a Ryzen CPU.
Simon Pilgrim’s work was spotted by Linux news site Phoronix, prompting speculator that he’s working with the technology in regards to Sony’s next console, likely called the PlayStation 5. Pilgrim has made multiple commits to the znver1 code via GitHub, all relating to first-generation Ryzen processors.
The Crew 2 is kicking off a large-scale beta test at the end of this month and in the meantime, Ubisoft has revealed the official PC system requirements for its massive open-world racer. For the first time in the series, players can take to land, sea, and air, for racing hijinks, both online and offline. Flying a high-speed jet through a packed city surely doesn't take it easy on your graphics hardware though. Here's what you'll need to run The Crew 2 on PC.
Visually, The Crew 2 is already looking leagues ahead of the original, with much more detailed environments, that awesome folding-world Inception effect, and the ability to switch between vehicle types on the fly, dropping from the sky into a speedboat or taking off from a highway as you transform into a jet. The Crew 2 should be a sight to behold for racing fans, and this reflects in the much higher system requirements for The Crew 2 compared to the original.
Today sees the arrival of one of Microsoft's unsung first-party heroes. State of Decay 2 is much like the original game but bigger, better, and a whole lot easier on the eyes. It still carries that distinctive low-budget whiff, but State of Decay 2 isn't a game devoid of charm. It's a survival management game at heart, pitting the player against hordes of zombies while running a home base and ensuring your inhabitants don't fall foul to the slack-jawed hordes.
State of Decay 2 is a rare thing, being an actual Microsoft exclusive, which means it's also come to PC as part of the Xbox Play Anywhere initiative. The first game was a technical mess though, so how does State of Decay 2 hold up?
There have been murmurings for a while now, but Nvidia has finally launched its new 3GB variant of the GeForce GTX 1050 graphics card. It’s a weird little thing, so no wonder Nvidia hasn’t made much of a fuss about its launch, coming as it does about 18 months after the launch of both the GeForce GTX 1050 and the GeForce GTX 1050 Ti.
The new GeForce GTX 1050 3GB sort of splits the difference between the current GTX 1050 2GB and the GTX 1050 Ti 4BB. Just 2GB VRAM is certainly pushing it these days, particularly for AAA titles, and the extra gigabyte could come in handy. Unfortunately, though, the switch to 3GB means Nvidia has had to adopt an unorthodox 96-bit memory bus, rather than the 128-bit interface seen on the other GTX 1050s, resulting in a pared down memory bandwidth of 84GB/s. That’s 33% slower memory bandwidth than the GeForce GTX 1050 2GB. Weight right?
After it leaked last week, Microsoft has officially revealed the Xbox Adaptive Controller, a very neat device made in conjunction with several gaming charities that offers a customisable new way to play games for gamers with disabilities such as limited mobility.
The Xbox Adaptive Controller is available directly from Microsoft’s store for $99.99 and is the end result of years of work as a passion project within the company. It’s designed to be totally customisable and also compatible with all sorts of other plug and play solutions such as foot pedals, joysticks, and more, offering the opportunity for gamers who have difficulty using a normal gamepad or mouse & keyboard to tailor the experience to their needs.
Nvidia has been busy teasing its presence at both GTC (GPU Technology Conference) Taiwan and Computex 2018. The leading graphics card provider in the world promises that attendees will witness the ultimate gaming experiences, raising the possibility of a reveal of its much anticipated GeForce GTX 11 (or 20xx) series graphics cards.
Nvidia’s advertisements for the events on its official site says "Utilizing GPU computing to explore the world's infinite possibilities - witness the power of artificial intelligence and the ultimate gaming experience in GTC Taiwan and Computex 2018".
Seldom a month seems to go by without Nvidia yet again smashing its own records in terms of financial success. The fightback against Nvidia’s GeForce Partner Program seems to have done absolutely nothing to dent Team Green’s unstoppable success. The GPU manufacturer managed to increase its revenue a staggering 66% year on year for the Q1 2019 fiscal period.
Nvidia’s total quarterly revenue was $3.21 billion, bringing in an operating profit of $1.3 billion. That’s an increase of 134% over the profit achieved in the same period last year, without any major new gaming graphics cards hitting the market.
It's a crying shame we've never got a sequel to Vampire: The Masquerade -Bloodlines, but in the meantime, Life is Strange developer Dontnod is hoping to fill the void with Vampyr, a narrative-driven action-RPG set in 1918 London that places the emphasis on player choice. There's plenty of potential in this one, but will you need a human blood sacrifice to the dark gods to run it? Here are the official Vampyr PC system specs.
If there's one thing you can bank on, it's that any game published by Focus Home Interactive treading the line of average AAA system requirements almost perfectly, and Vampyr is no different. Down at Vampyr's minimum system requirements, we see a couple of graphics cards that are the equivalent of the PS4 and the Xbox One - either a GeForce GTX 660 or Radeon R7 370 2GB. These will be fine for playing Vampyr at solid frame rates on Low graphics, but you will miss out on some of the nicer effects.
In amongst the full-time job of counting all its Fortnite cash, Epic Games has posted a new video recommending that all developers with Unreal Engine 4 begin using Nvidia’s RTX real-time ray tracing technology.
Originally revealed at GDC 2018, Nvidia RTX offers the most incredibly lifelike lighting solution yet, as demonstrated by Epic’s Star Wars tech demo. Nvidia RTX is exclusive to Volta GPUs, with Epic claiming the technology is highly scalable going forward, which should prove helpful in getting the tech up and running on a wider range of PCs.